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Cradles Weekly Report

25–31 July 2022

What a marathon month it’s been for us! Five entire weeks of productivity and plenty of work going on behind the scenes as we do our best to deliver on Cradles, while keeping you sated with development on the No Fishing mini-game!

But enough talk, let’s get on to the meat in our 18th weekly report on product developments!

Game development

  1. Developed new proficiency on client-end
  2. Specified casino mini-games
  3. Added new pet: ammonites
  4. Developed new versions of store/energy feature/leaderboard
  5. Integrated Tornado into server group
  6. Continued to improve battle/backpack inventory/logic

Game Design

  1. Added new Curvitan city-state field map
  2. Added beach terrain
  3. Reviewed outsourced art resources
  4. Added new monster: Triceratops
  5. Improved scene transition
  6. Adjusted details of sand table of Brician city-state
  7. Adjusted the pool model in Maya scene
  8. Made No-Fishing character modeling
  9. Modified dinosaur mapping for secondary optimization
  10. Improved details of Lizard-man high-poly model
  11. Optimization of No-Fishing maps (first draft done, second draft in progress)
  12. Designed camera and map components


  1. Adjusted Witch publicity videos
  2. Designed pet page on Cradles official website (according to latest scripts)
  3. Prepared materials for Cradles publicity animation

And for the coming week, these are the actions we have planned across all areas:

  1. Continue to debug No-Fishing
  2. Improve dress-up logic
  3. Finish improving details of sand table of Brician city-state
  4. Design new city-state roadmap or new map of instance zones
  5. Design common buildings in Brician city-state
  6. Combine art resources by key animator with existing terrains
  7. Make 3D version of Dragontars (adjust facial features)
  8. Make inside pages for Cradles official website
  9. Follow up on Cradles key visuals and animation
  10. Follow up on front-end development for No-Fishing official website

That’s it for now! As always, feel free to reach out to us or join the conversation with Cradians on the following channels:

Linktree: @cradles_official | Linktree


Cradles Official Forum:



Telegram Group:

Telegram Channel:






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