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Cradles Weekly Report

4–10 July 2022

It’s been another productive week for our development team across both the mini-game and our flagship MMORPG Cradles: Origin of Species. We hope you’ve been enjoying the latest in-game leaks.

As always, here are the latest details — the 15th weekly report on product developments.

Game development

  1. Completed coding for Tachi skill
  2. Feedback to the program on better charging bows
  3. Tested newly-added features in Cradles
  4. Completed mail feature, fixed bugs: field of honour and access to character information
  5. Tested No-Fishing new codes
  6. Fixed bugs in Cradles Arena (80% done)

Game Design

  1. Completed beach, forest, campsite, and cave design of Novice Village (Field Map 2)
  2. Improved architectural design shared by Arcata city-state: three single common shared building combinations \ wagons and several props \ vegetation
  3. Designed Arena in city centre; Designed tavern, bank, port, villa and grocery store in Arcata city-state
  4. Special effects for Witch Forest
  5. Added decorations to Witch Forest
  6. Designed island volcanoes in Cradles (40% done)
  7. Completed planning of Cradles auction house project
  8. Added new city centre (50% done)


  1. Made videos for No-Fishing official website
  2. Edited existing screen recordings
  3. Made promotional videos for Cradles

And for the coming week, these are the actions we have planned across all areas:

  1. Partially implement sand table of Brician city-state
  2. Make models of woodcutter axes
  3. Copywriting for NPC communal props
  4. Copywriting for monster dropping items
  5. Design new mission storylines
  6. Make NPC editing system
  7. Complete adding new city centre
  8. Add new buildings to Novice Village and Field Map

That’s it for now! As always, feel free to reach out to us or join the conversation with Cradians on the following channels:

Linktree: @cradles_official | Linktree


Cradles Official Forum:



Telegram Group:

Telegram Channel:






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