Christy Dena
Crafting Intangibles
1 min readApr 16, 2016

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Level design & tutorial design

“Generally, I use 3 stages of tutorialisation; Exposition, Validation and Challenge. This is that you show the player the thing you will be teaching them, you let them experience it and use the mechanic themselves in a safe area, and then you give them a challenge to prove they understand how to use it.” — Pete Ellis

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Christy Dena
Crafting Intangibles

writer-designer-director story games, F/S, Crafting Intangibles, EXLab. Currently writing a book about “Redesigning Narrative Design” (this is my 2nd account)