Crayta Devlog #5

Hannah Waddilove
Crayta
Published in
2 min readMar 7, 2019

⚠ This content is old and may no longer be correct or relevant!

As usual, time since the last devlog has flown by at a rate of knots. So, once again, we have a ton of new stuff to share with you!

I’ve tried to include as much as possible in this list (and show what each thing means with screenshots where feasible) but the best way to discover this stuff really is to experience it for yourself. If you aren’t already in our alpha testing community but would like to be, come join our Discord server and say hi!

  • Over the last month or so we’ve done a lot to improve quality of life when using the script editor (for Lua and HTML/CSS/JS), including basic autocomplete, find/replace, and access to the Lua docs within the game.
  • There are a number of new post-process effects available, which enable you to make your game look very different with just a couple of clicks.
Screenshots of a scene in Crayta showing different postprocessing effects. 1st: default, 2nd: Aha, 3rd: Cell-shaded, 4th: Outline
  • Chat has been added! Currently it’s quite placeholder, but enables you to text chat with others in your game (edit or play).
  • We’ve improved controller support so it’s now possible to perform all Basic Mode actions in the editor — that means it’s possible to create games using a controller if you want!
  • Voxel Palettes mean you can choose different colours for particular voxel materials (by right clicking).
Screenshot of the asset library showing some voxel types being able to be recoloured.
  • The first lot of Jungle props has been added, and we’ve also added some new voxel materials (Long Grass, Red Rock, Hay Bale).
  • And of course some bug fixes, crash fixes, etc!

If you’re interested in learning more about Crayta, or want to try it out, join our Discord server where we hand out keys and chat to our testing community!

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Hannah Waddilove
Crayta
Writer for

I like cats, games, inclusivity, and Oxford commas.