4: Input and Blueprint Basics

Setting up Input Systems in UE4

Christian Grewell
Sep 9, 2018 · 1 min read

In this guide, we’re going to set up some input bindings in the engine in order to learn about passing input from our human player to our game player. You’ll also get your feet wet with Blueprints (visual scripting) in the game engine and even learn a bit about variables in the process.

creating immersive worlds

Course site for Creating Immersive Worlds, Interactive Media Arts, NYU Shanghai

Christian Grewell

Written by

Hi! My name is Christian Grewell, I grew up in Portland, Oregon playing music, programming video games, building computers and drinking coffee. I live in China.

creating immersive worlds

Course site for Creating Immersive Worlds, Interactive Media Arts, NYU Shanghai

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