Spring 2020 Projects

Maggie Ching
Creative Labs

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During an unprecedented spring, our project teams gathered virtually to carry on CL’s quarterly tradition of bringing the community together to build cool stuff. We are proud to present Spring 2020’s six amazing projects — check out a summary of each below!

Alone Together

A screenshot of the player, a sphere, in front of a lighthouse.

Demo link

Leads: Rishabh Aggarwal, Rosalind Chang, and Chang Liu

Members: Adela Tran, Amber Li, Bryan Wong, Divya Ponniah, Hiya Gupta, Molly Mielke, Skye Hoffman, Stephen Heo, Wasiq Al Mamun, and Zona Liao

What it is:

Alone Together is a visual experience that will serve as a time piece of this year. It puts the users in an interactive environment where they answer prompts and collect objects dropped by other users while listening to others answers to the prompts.

Tools & Process:

Beginning of quarantine in March, it felt really lonely being locked down in our apartments. Slowly, we started reconnecting with family members and old friends and having more conversations about thoughts and feelings which came with the realization that we’re all in this together. Every team member evolved this idea further and we want to explore this more in a real time manner through this project.

We’re done with story, narration, designs and 3D Modeling. On the dev side, we have an interactive world and a framework for the prompts but need to push through the last stages to put everything together and make it a complete experience.

Charipay COVID-19 Fund

Screenshot of the Charipay COVID-19 Fund landing page.

COVID-19 Fund Website link

Charipay Main Website link

Charipay App Store download link

Team:

Lead: Kyler Gilbert, Kevin Yu

Members: Hannah Zhong, Kareena Kullar, Rita Dang, Leela Mohan, and Pearl Doan

What it is:

This project was created to help out during the COVID crisis by building a website and reaching out to donors. The team started a fund to help provide PPE to hospitals and non profits in need. They partnered with over 30 non profits and a few suppliers (Donate PPE and GetUsPPE) and have raised over 200k units of ppe valued at over $625k.

Tools & Process:

We used Slack, Figma, Github, Notion, and Zoom to work on the project. We had weekly meetings with the entire team and then the tech and marketing teams had their own separate meetings as well.

Gwaja Fight

Title screen with text: Gwaja Fight

Download link at itch.io

Team:

Lead: Jeanie Kwon (Art Lead), Joyce Kang (Technical Lead)

Members: Annie Chen, Nidhi Panchal, Felix Su, Tyler Phung

What it is:

Pixel art of a young Asian-American boy in his house.
The player in their very-Asian-American household.

Set in an Asian-American household, Gwaja Fight is about the all too familiar tale of siblings fighting over snacks.

Pixel art of popular Asian snacks: Shrimp Chips, Korean Seafood-shaped crackers, Lychee Jelly, Pocky, Yakult, and Wasabi Peas
The game features popular Asian snacks such as shrimp chips and lychee jelly!

Fight with siblings or friends in this two-player, arcade game over your favorite childhood gwaja (the Korean word for “snacks”), featuring snacks like Pocky and Lychee Jelly. How do you win? Push your sibling and steal their snacks, because at the end of the day, whoever eats the most is obviously the superior sibling.

Tools:

Krita (art and animation) and Unity

Food Stories

Text: Food Stories, Create Fun Food With Family and Friends. To the right, a mockup of the Food Stories website.

Pitch deck link

Team:

Leads: Jennifer Lin, Jessika Wang

Members: Ariana Hernandez, Emily Hou, Jane Lee, Chantal Tan

What it is:

Food Stories’ product, along with text explaining the details of the food box subscription service.
The coveted product.

For our project, our team came up with a mock-up company called Food Stories and created a marketing campaign for it. Our company is a food subscription box company catered towards people who want to cook fun, aesthetic dishes.We wanted to teach our team members about marketing fundamentals in a fun, creative way so we mixed research and design into our project.

Example Instagram graphics, one showcasing drinks for Golden Hours and the other explaining what Food Stories is.
An example of a proposed social media marketing campaign.

For the first four weeks we came up with our company idea and did research about the product, price, industry, competitors, target market, various marketing methods, etc. For the second four weeks, we came up with our marketing campaign objectives, positioning statements, company branding and created many different types of advertisements. In the end we wrote out a whole marketing plan and created a pitch deck for our marketing campaign.

Tools & Process:

To design our advertisements, we used Canva, Adobe Illustrator and Adobe Photoshop.

Spotify.random

A pink digital soundboard with buttons indicating different music genres.

Prototype link

Team:

Leads: Rasha Rahman, Carolyn Vo

Members: Anna Kondratyeva, Bryan Wong, Francisco Borja, Jeffrey Chen, Khoi Nguyen, Rishi Sankar, Samuel Shen

What it is:

Spotify.random is a super customizable music discovery tool that gives users total control of what they’re looking for in a song. Users get to pick everything from the genres to how danceable a song is to find the ~song of their dreams~.

After playing around with the Spotify Web API, we wanted to create a customizable music discovery tool that allows for the users to have total control of what they’re looking for in a song. For example, users can choose their desired popularity on a slider from 0–100, with 0 being not popular at all to 10 being very popular. From there, we realized that this app not only helps amateur artists get discovered easier, but also allows users to discover a wider range of music.

Tools:

Figma, React JS, Three.JS, Spotify Web API, BootstrapReact, Ableton, Blender

The Good Fridge

Text: The Good Fridge, along with mobile screen mockups of the app.

Team:

Leads: Wendy Li (Design Lead), Eugene Lo (Technical Lead)

Design: Shannon Liu, Albert Han, Madeline Boesen

Dev: Shrenik Kankaria, Param Shah

Research: Kiera Dixon, Nina Gautam, Isabella Guo

What it is:

The Good Fridge is a mobile application that aids users in making ethical decisions through grocery purchases. The team’s mission is to provide greater transparency of product ethos to customers. They have made a fun, welcoming iOS app that encourages and recommends purchases that fall in line with the user’s own ethical values.

Process:

To start, the team at The Good Fridge gathered user research to identify their target audience. With 150+ responses to their surveys, The Good Fridge confirmed that their main audience would be individuals who cared about ethical issues but not enough time to delve deep. After designing a low-fidelity wireframe, the team expanded to include a research arm that gave a more informed analysis of ethical behaviors and trends.

The Good Fridge is displayed through an iOS app that was made in Swift. The backend consisted of a Flask server (python) that integrates with Google Cloud to perform sentiment analysis on product websites that were scraped using Beautiful Soup.

Want to learn more about The Good Fridge’s implementation?

  • Check out the frontend here.
  • Check out the backend here.

If you’re interested in working on a CL project, project member applications will be live from Friday, October 2nd to Wednesday, October 7th at 11:59 PM! Please reach out to uclacreatives@gmail.com if you have any questions :-)

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