Where is my VR?

Leigh Donoghue
croomo
Published in
2 min readJan 10, 2017

Virtual Reality seems to be a hot topic right now. A quick Google search will return a plethora of articles of how the technology is either taking over or just a fad. So, which is it?

There has been many amazing virtual reality (VR) tech demos from Oculus, Valve and Sony to name just a few. But where are the games? Most non-VR games have been in development for many years and whilst VR headsets are now readily available, development on titles using the new tech are yet to come to fruition, but they are on their way. And we’re excited about it.

Due to competition in the VR marketplace, there are now an array of headsets available that are a cost effective means of delivery, combined with games engines which offer easy-to-use VR capability (such as Unreal 4), it is now accessible to provide mainstream fully-immersive training as a cost effective teaching aid.

So why VR? Playing a game on a TV screen creates a barrier between the player and their actions. Anybody that has made the transition from playing a warfare or driving game on a screen to a virtual reality headset will tell you. Your heart rate steps up a few beats. With virtual reality you aren’t distracted by your roommate or somebody driving past your window. You are there in the moment and your actions matter. This is the distraction free environment that engrosses the user that we want to tap into with VR training.

rUsing immersive training will fully engage the learner to commit to their learning without distraction. Virtual reality training will remove the barrier of being a spectator to the consequences of your responses, and connect you with the environment to be an active participant, having to face the consequences of your actions in the first person. This is the future of training.

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