【Sale period extended】New Card Arrival!_Card Sale #064[2/15/2022]

nekodora
CryptoSpells(クリプトスペルズ)
6 min readFeb 6, 2022

☞ Into the world of Crypto Spells

This is Cryptospells Producer, Cat Dragon (Rain_Maker)!

Okay, so let’s move on to the cards! For this NFT Card Sale #064, we’ll be selling four gold cards, excluding the white civilization!
Once again, we’ve got good cards that could be the symbol of each civilization’s deck! 🐈🐈
Let’s take a look at them right away!

Card Sale #064

Sale Card Rarity : Gold
Sales figures : 4
Sales period ※1
Gold:2/15/2022 20:00–3/14/2022 24:00(UTC+09:00)
【Added on 2/13】
Due to the suspension of credit card payment, we have decided to extend the sale period while we are working to restore the system.

Starting price
Gold:2,000 SPL(
fixed price sales
Depending on the situation, the “sales method” and “sales price” may change from time to time.

Wyvern Rider
(GOLD : Maximum number of issues 999)

Civilization : Red
Species : Dragon
Ability : Cost 3/ Attack 2/ Health 5
Rapid Pierce Deathrattle: deal 2 damage to your hero.

Stella Cetus
(GOLD : Maximum number of issues 999)

Civilization : Blue
Species : Beast
Ability : Cost 7/ Attack 6/ Health 7
Jump over Summon: Transform a friendly beast into a 6/7 Stella Cetus.

Huge Infant Ritho
(GOLD : Maximum number of issues 999)

Civilization : Green
Species : Fairy
Ability : Cost 7/ Attack 6/ Health 7
Drain Summon: Deal damage equal to the opponent player.

Dark Merchant Erine
(GOLD : Maximum number of issues 999)

Civilization : Black
Species : Witch
Ability : Cost 2 / Attack 3/ Health 3
Summon: Add 2 Curse Bottles to opponent`s hand.

The ultimate in fast attack! The Wyvern Rider! “Wyvern Rider”

The “Wyvern Rider” is a 3 cost 2/5 fast attack unit! 🐈🐈
In addition to being a fast attacker, it also has penetration, and has the high strength of a dragon (5), making it an essential card. The red civilization is good at cutting down the opponent’s health from low cost. The Wyvern Rider is the embodiment of the Red Civilization! Its death effect is a disadvantage, but it is strong enough to make up for that disadvantage.
The disadvantage of its death effect is that it is strong enough to make up for that disadvantage. Taking advantage of its high strength, summoning it early to strengthen the Wyvern Rider and have it play an active role is the simplest and most suitable way to fight. The red civilization is one of the most popular civilizations for beginners because it’s easy to adopt simple strategies!
You can use the “Ascending Flame Stream” and “Conjurer” to build up buffs, and use the two abilities of fast attack and penetration to cut down the life of the leader until the opponent can no longer act! 🐈🐈

Load up on cards that strengthen the Wyvern Rider! Combos with Ascending Flame Stream and Conjurer, which are close in cost, are especially powerful!

“Stella Cates”, a star whale that creates a new alter ego for itself!

Stellacates is a big beast card that costs 7 and is a 6/7! 🐈🐈
It’s ability is simple, it turns an allied beast into a “Stellacateus”! This means that when you summon “Stellacates”, two 7/6/7 “Stellacates” with flying will be summoned. That makes this card a vicious finisher for Beast decks!
Due to its ability, it requires that you have other friendly Beasts on the field. Its ability requires that you have other friendly Beasts on the field, so it’s best to turn your low-cost Beasts into Stellacates!
Try employing smaller units of “Rock Bird Eggs,” “Thunderfish,” and “Lampenui!”
The threat of the sky suddenly appears! Use the “Stellacates” to surprise your opponent! 🐈🐈

Turn low-cost beasts into Stellacates! The combo with 0-cost Rock Bird Eggs is evil! The combo with the 0-cost “Rock Bird Egg” is wicked! Use the “Little Snow Leopard” to maintain the health of the beasts on the field, and then use the “Stellacates” to bring them into the battle.

They take in nutrients from their surroundings and grow even bigger! It’s so big, it’s on a rampage! “Huge Infant Ritho

Huge Infant Ritho is a big 6/7 faerie unit that costs 6! 🐈🐈
It’s a single finisher type Fairy that hasn’t existed in the green civilization so far!
Its summon ability, “Damage the opponent’s leader by the number of cards in the opponent’s hand” is powerful. Her summon ability, “Damage the opponent’s leader by the number of cards in their hand” is powerful. This is a big advantage against decks that tend to have a lot of cards in their hands.
In addition, she has a drain ability, so once “Huge Infant Ritho” starts to move, it can greatly increase the difference in strength between your opponent’s leader and your teammate’s leader. It’s a faerie with a huge capacity to benefit allied leaders even after it’s been summoned! Her ability when she is summoned and her strong stats on their own will complement the strength and damage you need to keep up with the attack and defense from the beginning of the game.

Since “Huge Infant Ritho” works well on its own and immediately after being summoned, I introduced “Chopart” and “Moshobo” as combo cards after being summoned. Use it as a finisher card in your existing Beast Fairy deck.

Eirene, the Dark Merchant, who uses her superior physical strength and wisdom to play with her opponents.

Eirene the Dark Merchant is a low-cost 3/3 unit that costs 2! 🐈🐈
This is the long-awaited unit for Black Civilization that can be summoned consistently in the 2-cost range to suppress the early game. 2-cost/3/3 stats are simply evil. The 2 cost/3/3 stats are simply heinous. In addition to this, the ability when summoned adds 2 Carse Bottles to the opponent’s hand, putting pressure on the opponent’s hand. The Dark Merchant’s talent for trading is not to be underestimated.
Since its race is Wizard, it can strengthen Wizard synergy decks of black civilization, and also be a part of Bottle synergy decks, making it a card that can be employed in any deck of black civilization without any burden.
I urge you to get it, and make the Dark Merchant active in many fields! 🐈🐈

The Dark Merchant Eirene can be used in any deck, but this time I’m going to introduce a combo with wizard/bottle synergy. This time, I’ll introduce a combo with wizard/bottle synergy: Hal Mishere and Caller of Madness to squeeze the opponent’s hand, and Karma to create a stable draw environment.

I’ll see you soon! 🐈🐈

Only available to Prime users for the first 72 hours of the sale.
The ability is subject to change up to 72 hours before the start of the sale.
There will be a 24-hour ban on out-of-game transmissions and in-game market items after the card sale period ends.

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