New Card Arrival!_Card Sale #066 3/15/2022]

nekodora
CryptoSpells(クリプトスペルズ)
7 min readMar 6, 2022

☞ Into the world of Crypto Spells

This is Cryptospells Producer, Cat Dragon (Rain_Maker)!

Spring is almost here! Many of you will be starting a new life. Let’s make a fresh start and enrich our lives. In CryptoSpells, we are now selling Legend cards, and I have a feeling that we are about to see another big change in the environment🐈🐈.
I’m looking forward to it! And we’ll let you know about the Gold Card sale as well! Let’s take a quick look!

Card Sale #066
Sale Card Rarity : Legend,Gold
Sales figures : 3
Sales period ※1
Legend:Legend:3/15/2022 20:00–4/11/2022 24:00(UTC+09:00)
Gold:3/15/2022 20:00–3/28/2022 24:00(UTC+09:00)

Starting price
Legend:243,498SPL(Dutch auction style
Gold:2,000 SPL(fixed price sales
Gold NFT Card:Depending on the situation, the “sales method” and “sales price” may change from time to time.

Apollon
(Legend : Maximum number of issues 19)

Civilization : White
Species : Angel
Ability : Cost 3 / Attack 5/ Health 5
Summon: Increase your hero`s Health limit by 10 and your empty mana limit by 3.

Q: What happens if I use “Soul Swap(Blue Civilization / Bronze / 2 Cost)”, which has the effect of swapping each other’s maximum mana against an opponent player whose maximum mana has increased to 11 or more after using Apollon’s ability?
A: Your maximum mana is 10. This is because the increase in maximum mana limit due to Apollon’s ability has not been applied to players who used “Soul Swap”.

Reincarnated Flame Bird
(GOLD : Maximum number of issues 999)

Civilization : Red
Species :Beast
Ability : Cost 6 / Attack 4/ Health 5
Regenerate Summon: Draw 2 cards.

Docta Ignorandia
(GOLD : Maximum number of issues 999)

Civilization : Blue
Species : Beast
Ability : Cost 3/ Attack 1/ Health 5
Frontline Summon: Give this minion +1/+0 for each magic bottle in your hand.

・Capacity may change up to 72 hours before the start of sales. note that.
・After the card sales period ends, there is a 24-hour out-of-game transmission / in-game market listing prohibition period.

Apollon” gives blessings to allied leaders

So “Apollon” is a 3 cost 5/5 white civilization legendary unit! 🐈🐈.
It possesses the ability to increase the maximum strength and mana of an allied leader.

In Crypt Spells, each leader has a maximum strength of 25 and a maximum mana of 10, but with the blessing of Apollo, the leader’s strength and mana can be increased to 35 and 13, respectively.

The characteristics of the white civilization are to accelerate mana, to activate high-cost units and spells early to gain an advantage, and to use abundant recovery methods to take advantage of the difference in strength.
The main objective is to ensure an advantage. This time “Apollon” will be the card to extend the advantages of the white civilization. 🐈🐈.

It has the strongest stats in its cost range, a no-risk 5/5 at cost 3, so it is highly survivable in the early stages and can be expected to deal with opposing units and damage the leader. This alone will help your opponent consume cards in his hand to deal with Apollo, but the fact that it can strengthen the leader as soon as it enters the field due to its summon effect will be a stepping stone to further gaining an advantage. As a summon effect, there is no disadvantage such as “it cannot work to your advantage if you do not summon it early”, and its versatility to be used from the beginning to the end of the game is as Legendary as it gets.

Currently, the recovery cards of the white civilization are overpowered compared to their maximum value, and are often used as counters to wait for the opponent to attack, making them difficult to employ because they need to function actively.

It is no exaggeration to say that “Apollon” has come down from the heavens to make these characteristics of the white civilization positive and to make deck construction more flexible. It will be easier to use not only existing cards but also when high-cost White Civilization cards are added in the future. After playing Apollo, don’t worry about your head, and feel free to heal and accelerate mana without hesitation.
While your opponent is sluggish at the end of the game, grow mana further, recover at will, build an overwhelming gap in strength, and bring home the victory!

Limited to 19 copies of the new White Civilization Legend “Apollo”!
It is the most powerful unit that has synergy with recovery and mana acceleration cards of many white civilizations, from bronze to gold, from East to West, so please get it and make it work! 🐈🐈🐈

The three cards above are the ones that are easy to obtain and offer the most benefits. After summoning “Apollon,” “Pacifism” becomes a card that heals only allied leaders depending on the situation, “Jiro’s” increases its stats to 7/7, and the mana +2 of “Iruuna” can be activated without hesitation, allowing you to set up an early advantage.

The “Flame Bird of Reincarnation,” a phantom bird that deviates from both reincarnation and the red cost concept.

So the “Flame Bird of Reincarnation” is a 6 cost 4/5 draw source unit! 🐈🐈.
Possessing the keyword ability “regeneration,” this unit has improved survivability and is harder to defeat than one might imagine.

The red civilization is a civilization that builds an advantage from the early stages with its fast attack, abundant removal cards, and damage to the opponent’s leader early on, but from the midgame onward, due to its low cost and multiple deployments, it has been troubled by running out of cards due to its fast card consumption.

Because of its civilization concept, draw sources have been limited, but “Flame Bird of Reincarnation” seems to ignore all those theories.

It is an outburst of advantage with +2 draw and no demerit, similar to the White civilization’s “Odin, God of Omniscience”. It is not the end of the world after summoning, but even after being summoned, it goes on a rampage as a unit with “regeneration”. It is a flame bird that scorches its enemies with flames, and does not lose its advantage on the board just because it devotes resources to draw. It will be the beacon that carries the red civilization forward to victory into the next turn! 🐈🐈🐈

The “Flame Bird” should be mixed in with the existing tactics of the red civilization. Incinerate your opponent’s units with IFREETA, use Wyvern Rider to cut down your opponent’s life, and use Conjurer to reinforce the survivable Flame Birds.

Docta Ignorandia, a magical beast sealed in the Great Library of Antiquities

I see that “Docta Ignorandia” is a 3 cost 1/5 unit! 🐈🐈
Like the White Civilization “Knopesh” currently on sale (on sale until 3/15/2022), this unit has a self-buff that does not strengthen allies, but it is strong because it concentrates its strengthening choices on itself.

As a condition for activating its ability, “the number of magic bottles in its own hand” is referenced. Blue civilization has established the tactic of fighting freely with bottles early on, so this is a card that will be sufficient for these reinforcements.

Since there is no shortage of cards that add bottles to the hand, this card will be introduced in a situation where there are plenty of ways to increase attack power. It is easy to use because the barriers to entry into existing decks are as low as possible.

Since bottle operations are the mainstay of blue civilization, many of the units are small in terms of their individual stats, leaving you in a situation where you have to devote bottle resources to maintain board dominance.
The ability to produce high-stats units at low cost without interfering with existing bottle tactics will definitely help Blue Civilization gain board advantage. Let’s tame these sealed ancient demonic beasts and keep the wins coming! 🐈🐈

Whoever puts out the “bottle,” is usually my friend. Docta Ignorandia needs magic power. Use Aqua Cronos and Mermaids to replenish the Magic Bottle. Duplicate the Magic Bottle with Empedocles. Once “Docta Ignorandia” has been strengthened, use the abundance of Magic Bottles to get around. Use cards that depend on the number of cards in your hand.

I’ll see you soon! 🐈🐈

Only available to Prime users for the first 72 hours of the sale.
The ability is subject to change up to 72 hours before the start of the sale.
There will be a 24-hour ban on out-of-game transmissions and in-game market items after the card sale period ends.

NFT Game「CryptoSpells」Related Links

https://linktr.ee/cryptospells

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