Cappasity

CRYPTO Bazooka
CYPTO Bazooka
Published in
3 min readFeb 6, 2018

Review

Idea (8/10)

Cappasity will introduce a global ecosystem of AR/VR services through the establishment of a new cooperative model. In this model users and developers benefit from easy 3D object creation and delivery while businesses get access to a broad range of 3D content.

The first industry we brought an impact to is e-commerce. Before Cappasity, 3D image creation was time-consuming, complicated and not applicable to large catalogs. Now our software is widely used among online retailers and major e-commerce platforms. Our next step is to provide an impulse forward for the industries standing on the edge of an AR/VR breakthrough.

Product (9/10)

Ecosystem participants will pay content makers for the right to use or rent their 3D models. The AR/VR/3D content marketplace and its mobile app will encourage 3D artists to create, rent and sell their products or to use them for personal purposes like demonstrating a 3D models portfolio or integrating them to AR/VR applications.

Furthermore, the platform will provide with API and SDK to implement our technologies and community-developed tools as services and applications. In order to support active community members and developers with promising AR/VR software solutions, we will establish The Reward Fund for users and The AR/VR Innovation Fund.

Monetization (8/10)

The content creator gets 85–95% from every deal that s/he makes on the Cappasity platform. ​The​ ​rest​ ​is​ ​held​ ​by​ ​the​ ​platform​ ​as​ ​a​ ​fee​. Business accounts: Cappasity using freemium business model for SMB. For Enterprise, Cappasity applies a subscription-based pricing model — it can be either a fixed price per SKU or an unlimited plan.

Market (9/10)

AR has the full potential to be a major constituent element of contemporary ecommerce and mobile commerce. According to Citi Bank research, AR commerce is expected to represent 25% of online retailing by 2035 which would equate to $1,3 trillion. Nevertheless, there are many more fields that can use AR/VR technologies including: Console & Mobile gaming, Theme park & Amusement, Media & Advertising, Sports, Music, Automotive, Education, Medical & Healthcare, Industrial use, Factory operation.

Team (8/10)

CEO Kosta Popov

CTO Alex Chegaev

CBDO Marianna Alshina

CMO Natalie Reyes

Goals (5/10)

Hard cap — 50,000,000 USD

The required investments are large for the project and for the market. Therefore, the project may not be able to collect the entire amount.

Token model (6/10)

Ticker: CAPP (ERC20)
ICO Price — CAPP/USD: 125 AR per $1
ICO dates: 21.03.2018–18.04.2018
Token issueance : 7,000,000,000 CAPP

Sale Issuance: 70%

Bonus: First $10M — 10% Bonus

KYC and restrictions (10/10)

KYC — yes

Restrictions — no

Token sale policy — yes

Registration country — USA

Risks (5/10)

The main risk of the project is a large hard cap. Perhaps the project will not be able to get the full amount, it can lead to a depreciation of the token. The natural demand for a token among system participants will not be until the project becomes truly large.

Rating score (76/100)

https://www.cryptobazooka.com/cappasity

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