UX Challenge: Help 3D artists monetize their art
Preface: Lot of Augmented Reality tools are enabling new ways artists could create 3D art. Oculus for one, lets 3D Artists use tilt brush by Google to create 3-dimensional art as shown in the following video:
Tilt Brush: Painting from a new perspective

[Image credits: http://www.wendyrobertsfineart.com/vive-google-tilt-brush-virtual-reality-art/cosmiclotuspond-vive001-09/]
But the problem is even after creating this art, artists are not able to monetize their creations. How do we help these 3D artists to monetize their creations by enabling them to sell art in the real world?
Problem: 3D artist that create art through augmented reality tools are not able to monetize their art.
Challenge: Design a system/platform where 3D artists are able to sell their art in the physical world rather than the virtual world only. This means people should be able to view the art without requiring them to wear special goggles to view the art.
Post your replies here at : https://app.dailyuxchallenge.com/t/ux-challenge-help-3d-artists-monetize-their-art/128

