Dapps (Decentralized Applications) are considered as one of the pathways to massive adoption of blockchain, and also an important indicator for evaluating the usage of a public chain. DappReview has been dedicated to providing valuable insights and industry trends through data. This annual report will focus on the following:
- The current state of dapps ecosystem on each public chain
- Observation and analysis on trending topics (e.g. DeFi, NFT and games)
- Data-driven insights and outlooks for 2020
In 2019, the whole dapp industry continued to thrive and evolve. 1,955 new dapps were added to DappReview, making the total number of dapps over 4,000. The total value of on-chain transactions reached 23 billion USD. In terms of the scale of users, though it remains far behind any widely used centralized applications, the industry has attracted many new developers and users. With more and more people getting involved, new ideas and new blood have been brought into the industry. Over the course of 2019, a series of breakthrough innovations have emerged, especially on DeFi (Decentralized Finance), NFT (Non-Fungible Token) and blockchain games.
As the first large-scale smart contract platform, ETH’s leading position in the dapp field remains unbreakable. TRON and EOS, both of mainnets launched in 2018, had maintained a good momentum of development as well. At present, these three major public chains have accounted for more than 98.65% share of the total transaction volume of the dapp market, forming the “Big Three” in dapp space. Over the course of 2019, several newly launched public chains have started building their own dapp ecosystem. In addition to ETH, TRON and EOS, DappReview also tracked another 9 public chains with a total of 354 dapps listed in the last year.
This report will focus on the three major dapp ecosystems of ETH, TRON, and EOS. The other blockchains will be highlighted with key stats and dapps.
During H1 2019, transactions on both TRON and EOS were mainly contributed by Casino and High Risk dapps. As the market declined in H2 2019, so did users’ enthusiasm for speculation, leading to a continuous decline in transaction volume of these two blockchains. In early 2019, DeFi began to become the growth gist of Ethereum. Relying on a series of projects built on top of DAI, ETH ushered in an outbreak of DeFi. Taking the ERC-20 tokens into account, the total transaction value on Ethereum reached 12.8 billion USD, exceeding the sum of EOS (6.1 billion USD) and TRON (4.4 billion USD).
As the most diversified ecosystem, Ethereum is always the first choice and the most preferred platform for developers. Among the 2,146 Ethereum dapps listed on DappReview, 1,223 of them were still active in 2019.
The breakdown of users by category shows the diversity of the ETH ecosystem. Game dominates by 46.5%, and DEX (Decentralized Exchange) accounts for 20.9%. A special case is users of High Risk dapps, which typically fluctuates a lot with the rise and collapse of dapp in a short period of time. Taking Fairwin as an example, more than 3,000 users participated each day when the project was active, and less than 10 users when collapsing after 3 months. In addition, the game mechanism of Fairwin caused a significant rise of the Ethereum Gas Fee, which also affected the users activity of other dapps. Although Finance dapps do not have many users, the value of each transaction is very high.
In 2019, the total transaction volume of Ethereum was approximately 12.8 billion USD, and the transaction volume of DeFi (Exchange+Finance) accounts for more than 90%. Among them, the Exchange dapps and Finance dapps contributed 61.05% and 29.98% of the transaction volume, respectively.
Although the Game dapps have the most users, the transaction volume is relatively lower than others. The reason for this is that many transactions in the game may not involve token or asset transfers. On the other hand, many game assets are exchanged in the form of NFT, which are mainly traded on NFT exchanges such as Opensea.
In H1 2019, the total transaction volume of ERC-20 tokens was 3 billion USD, and the total transaction volume of native ETH token was 960 million USD. This gap was larger in H2 2019. The total transaction volume of ERC-20 tokens was 7.4 billion USD, significantly exceeding the $1.3 billion USD transaction volume of ETH token in H2 2019. This is a positive signal for Ethereum: The entire “Ethereum Cake” is getting larger.
For a long time, games have been regarded as one of the best massive adoption cases on the blockchain. Since the success of the CryptoKitties, more and more developers and game teams have entered the blockchain game market, trying to make interesting products in the game sector. In 2019, many talented blockchain game teams raised funds from venture capitals:
Most of these teams choose Ethereum as the target blockchain for game development. How to integrate blockchain into games? Some teams choose to put the gameplay logic on-chain, coded in smart contracts, such as CryptoKitties, Axie Infinity, MyCryptoHero, etc. In this case, limited by the performance of Ethereum and the high barrier of the blockchain, the user experience is poor compared to traditional games. To ensure a smooth gaming experience, other game teams usually only use blockchain for the in-game assets in the form of NFT, and the core gameplay of the game is all off-chain, such as GodsUnchained, SkyWeaver, etc.
On November 22nd last year, GodsUnchained, which had been on pre-sale for more than a year, finally opened the cards trading marketplace. By the end of the year, there were 203K card trades with total transactions value of 1.03 million USD. The first two weeks of card trading were the peak trading period, but then it began to decline and did not pick up until the end of December. Two Mythic cards Atlas and Prometheus were auctioned on Opensea on December 8th and December 10th at 210 ETH and 235 ETH, respectively.
After more than a year of development, the overall quality of blockchain games has improved significantly, with more and more cross-platform games. In 2018, almost all dapps were only available on the web. By 2019, the number of dapps that have launched mobile applications began to increase. There are also many teams that have launched client versions on PC, for example, Light Trail Rush have launched on the Steam game platform.
Web-based blockchain games are mostly limited to role-playing, card, and collection genres, while mobile and PC games have more diversified game categories, including First-Person Shooting (FPS), Real-Time Strategy (RTS), Role-Playing (RPG), Massively Multiplayer Online (MMO), Racing, Fighting and many other game types. Compared to web-based ones, the advantages of client games are quite obvious — faster response, high-quality graphics, and enriched gameplay. In the future, client-based games integrating blockchain will be the general trend, and within a few years, we are likely to witness the first AAA blockchain game.
Non-Fungible Tokens used by games like CryptoKitties and GodsUnchained are based on the ERC-721 standard. On June 18th last year, ERC-1155 proposed by Enjin finally became one of the official Ethereum token standards. ERC-1155 has many interesting features designed for game items. For example, users can package multiple tokens and send them to one or more recipients in just one transaction, which can effectively reduce Gas fee cost. One of the most interesting mechanisms is that users can stake ENJ tokens when NFTs (or FTs) are being minted to embed intrinsic value (or production cost) into the item. ENJ is like raw materials in the real world, just like we can’t forge a knife without metal.
DappReview believes that the core value of NFT comes from the value of its use cases and the brand premium. The many advantages that blockchain brings to NFT, such as immutability, true ownership, etc. are just inherent properties of NFT.
The Value of NFT = Intrinsic Value + Use Case Value + Brand Premium + Blockchain-empowered Properties
At present, there are more than 48 million FTs and NFTs minted with ENJ, and a total of more than 9 million ENJ tokens staked.
It is worth mentioning that in December of last year, Binance issued a limited edition collection of NFT based on ERC-1155, which became the most actively traded ERC-1155 NFT recently. Each token only locked 0.5 ENJ token, but the average trading price is between 100–200 USD, and the highest even reaches 20,000 ENJ (about 1,570 USD). It goes to show that Binance’s brand premium and the scarcity of the collectibles has brought its NFT strong price support.
High Risk — Fairwin
Analyzing high-risk dapps is not the focus of this report, but the high engagement of users should not be neglected. Fairwin was an obvious Ponzi scheme, but before it crashed, a total of 19,028 addresses participated in the game, with a total volume of 690K ETH, and contributing nearly 9,000 ETH Gas fee.
The purpose of most users engaging in Fairwin was to speculate and try to win more tokens, but what was the reality?
The chart above demonstrates each user’s realized return after the ponzi got collapse on Sep 30, with the initial entry date.
- 8316 addresses had positive returns, 12.94% and earning 8.32 ETH on average
- 10,129 addresses had negative returns,-47.59% and losing 9.57 ETH on average
- 763 addresses broke even
The developer team charged a 4% cut and made a total revenue of 27,785 ETH in just 3 months.
This part is contributed by Binance Research (Etienne), which started in June a series of comprehensive and insightful reports focusing on Decentralized Finance (“DeFi Series”).
The content below is from the third report discussing recent developments and critical narratives in the DeFi space. For the full version of the report, please read Binance Research’s report.
DeFi includes (decentralized) exchange services and financial applications like borrowing and lending markets, asset management services, and payment solutions.
In 2019, the price of Ether fluctuated within a $100-$350 range, with a median price of $173. Regardless of its price, most of the decentralized financial ecosystem is, so far, being built on Ethereum.
In 2019, the monthly number of unique DeFi users ranged between 40,000 and 60,000. However, there were large differences between the user counts for financial applications (e.g., lending platforms) and exchange services (i.e., token-to-token trading platforms).
The number of monthly unique users was 34,244 users for decentralized exchanges and 4,649 for financial applications in January 2019.
The number of users for DEXs increased and peaked at 48,934 in August 2019, before dropping back close to its initial level, with 34,033 users recorded in December.
On the other hand, the number of users for financial applications has kept increasing since January. In August, it broke 10k monthly users and in December, a total number of 25,925 single users were recorded using decentralized financial applications on Ethereum.
Decentralized exchanges “2.0” also picked up in volume. Uniswap was used by more than 19K users, exhibiting a total annual volume of $390 million. Similarly, Kyber was used by more than 35K users and displayed an annual volume of $387 million.
This chart represents all on-chain activities, which may include some exchanges that are not fully-decentralized (e.g., IDEX).
As illustrated by the above chart, more than 90% of all on-chain volume for Ethereum-based DApps come from DeFi-related applications: DeFi has been the growth gist of Ethereum in 2019, from the perspective of users.
In short, Ethereum and DeFi have become a two-headed monster, each leading the growth of further development in the other.
While DeFi represents a tiny segment of the crypto-industry, it is one of its most vibrant areas.
On average, Ethereum-based DeFi platforms displayed a number of unique daily users of 3,456 users in 2019.
The number of active projects, defined as projects with more than 50 daily unique users, nearly doubled over 2019. However, this number remains small, in absolute numbers, as less than 20 projects are being used.
Furthermore, within the crypto-space itself, DeFi remains small. For instance, the total collateral locked in staking is much more significant, worth ~ $6 billion, representing more than five times greater than the total collateral in DeFi.
Finally, the size of DeFi remains negligible compared to the (traditional) fixed income market. Recent estimations of the total debt market range are ~$250 trillion in 2019. In the US alone, consumer loans were estimated at ~$1.6 trillion in 2019.
A lot more topics and detailed discussions including Stablecoins, DEX, MakerDao, interest rates market and alternative DeFi are covered in 2020: The Borderless State of DeFi by Binance Research.
“Las Vegas on the blockchain” is the best way to describe the TRON dapp ecosystem in 2019. 8 of the top 10 TRON dapps are Casino dapps. In 2019, the total transaction value of TRON was about 4.4 billion USD, of which Casino dapps contributed 3.9 billion USD. Whether it’s transaction value, gameplay or user experience, Casino dapps on TRON blockchain have led the way across all other blockchains.
In terms of the number of daily active users, Casino dapps undoubtedly have the largest, accounting for 60.81% of all users. Most Casino dapp issues dividend tokens (come back to that later). These tokens are mainly traded on decentralized exchange, which increased the user number of Exchange dapps, accounting for 10.93%. The development of Game dapps is relatively slow, and user number has gradually declined since H2 2019, accounting for only 11.36%. There have been two High Risk dapps outbreaks on the TRON platform. One was from March to April, when a large number of High-Risk dapps launched during this period. And the other was in the fourth quarter, when Tronhive went live and attracted many players.
In terms of transaction volume, Casino dapps once again demonstrated their dominance, accounting for 90.39%. Exchanges accounts for 8.27%.
Casino and Dividend Tokens
Wink was the most successful and profitable Casino dapp in 2019, with an annual transaction value of 2.8 billion USD. On the Wink platform, some of the games such as Live and Poker are not actually decentralized Casino games, which means only deposit and withdraw actions can be tracked on blockchain. As a result, the actual cumulative bet amount could be much higher than 2.8 billion USD.
TRONbet rebranded to be Wink when doing IEO on Binance in July last year. The original game token ANTE was also upgraded to WIN token. During the 9 months before IEO, TRONbet distributed 1.7 billion TRX dividends to the ANTE holders in total, and the accumulated transaction volume exceeded 100 billion TRX, which is equivalent to the total token supply of TRX.
Next, let’s discuss the dividend tokens issued by Casino dapps. To put it simply, many Casino dapps airdrop tokens to players in the form of “play as mining”. The number of tokens acquired is often determined by the amount of players’ bets, such as 1 game token for every 100 TRX bets. By holding and staking these tokens, users will get the right to collect dividends, which means, the Casino platform will regularly distribute a part of their profits to all token holders.
This design attracts many non-Casino users to earn money by “mining” game tokens. Theoretically, each dividends token has a so-called mining cost:
Theoretical mining cost = bet amount * house edge / number of tokens mined
User dividend = platform income * dividend ratio / total locked token * user locked amount
From a mathematical perspective, as long as a user continues to bet the same amount enough times, the mining cost will gradually get closer to the theoretical mining cost. The amount of dividends vary as the platform’s profit fluctuates. As more and more tokens are mined, it will also dilute everyone’s dividend share.
The design of token economy has always played an important role in the blockchain. Due to the improper design of token freeze mechanic, 888TRON suffered a train-like crash after creating an astonishing record of 3.6 billion TRX transactions in a single day (approximately 82 million USD, which is the highest single-day transaction volume in dapp history as well) on March 16th last year. The core design flaw was that there was no limitation on unfreezing time for tokens, which meant users could stake the tokens to participate in dividends and withdraw tokens at any time.
Smart speculators had discovered the arbitrage opportunity. They bought tokens from the secondary market right before the dividends distribution time, staked them to receive dividends and quickly unfroze and sold tokens right after collecting dividends. A large number of selling orders in a short time made the token price on exchanges much lower than the mining cost.
For miners, rather than mining to get tokens, it is better to buy dividends tokens directly at a lower price. As a result, no miners want to play the game to mine, leading to less dividends and less attractive to hold the game tokens, and then the entire game economy quickly collapsed.
However, this Russian team did not give up. It took them half a year to gradually recover the game by optimizing the token economy mechanics, introducing new games, redesigning the UI and a series of promotional activities.
In the second half of last year, more and more high-quality Casino dapps on TRON platform emerged, and some of the traditional online centralized gaming platforms began to make moves on blockchain Casino, with TRON as the first choice. The new generation of Casino dapp represented by Betfury and RocketGame has repeatedly top the ranking list in the Casino category.
Footprints of TRON Ecosystem
There have always been many criticisms about TRON and its founder, Justin Sun. Unlike other technology-driven public chain (e.g. Ethereum), TRON is more like a public chain driven by marketing and business.
Justin is very aggressive in acquisition and ecosystem building. After the successful acquisition of BitTorrent in 2018, he was looking to expand even more in 2019:
- TRC20-based USD stablecoin USDT was launched in April last year, and 916 million USDT have been issued. While ERC-USDT was issued about 16 months earlier than TRC-USDT, with a current total circulation of about 2.29 billion.
- Invested Biscuit, the team behind the leading EOS game EOS Knight will launch its updated new game, Knight Story, on ETH, TRON, and Klaytn
- Invest in Polonex and integrate its decentralized exchange TRX Market into the Polonex brand
- Built-in wallet of Samsung blockchain phone added support for TRON
- Acquisition of Dlive, a decentralized live streaming platform
There is no doubt that these capital operations have shown Justin’s ambition and execution ability. But it still depends on whether Justin could integrate the traffic of BitTorrent and Dlive, keep investing in excellent dapp teams to make the TRON dapp ecosystem more diverse. There are also rumors suggesting that during niTROn, the TRON Developer Conference to be held in Seoul in late February, a closer partnership with Samsung will be announced.
In 2019, the dapp ecosystem of EOS started well but fizzled out, potentially owing to the prohibitive cost of resources and other controversies .
At the beginning of 2019, Casino dapps on EOS were briefly the most popular, thus also attracting the attention of hackers. According to Beosin’s statistics, by the beginning of December 2019, over 60 attacks occurred on the EOS public chain, mostly on Q1, with cumulative losses of hundreds of thousands EOS. The main reason was the poor security of dapps’ contract code, coupled with the continued popularity of Casino applications on the EOS during this period, which led to hackers conducting continuous attacks on the same bug of multiple dapps. The main attach methods were transaction clogging, rollback transaction attack, fake EOS attack, random number cracking, etc.
In the last quarter of 2019, EIDOS almost paralyzed the entire EOS by itself after launching on November 1st. EIDOS is an airdrop smart contract, which distributes tokens to users who sent any amount of EOS to the contract (minimum amount 0.0001 EOS). Under this mechanism, a large number of users frequently initiate transactions with EIDOS and earn EIDOS tokens almost for free. Some users have rent huge amounts of resources to initiate transactions with multiple accounts. Some wallets and exchanges even launched “EIDOS miners” for users to churn the free tokens.
As EIDOS launched, an average of 1.69 million transactions are sent to the contract every day, which directly causes the price of EOS mainnet resources to skyrocket. If a normal user wants to initiate a simple token transfer, he has to stake 30 EOS to get network resources, which is undoubtedly an irony for the EOS that once advertised itself by 0 transaction fees.
The EOS mainnet congestion seriously affected users playing Other dapps. The situation still remained even with the release of the new feature on EOS1.8 that allows the dapp team to pay resources for users. This turned out to be not very useful because most teams couldn’t afford the insanely high network costs. Some top dapps started leaving the EOS platform, including the most popular blockchain game EOSKnights, and one of the very first Casino dapps, EOSBet. EOSBet announced plans to rebrand with EarnBet in a statement in November last year. At the same time, the team stated that they were very frustrated with the current state of the EOS mainnet. They blamed the issue as a governance problem, not a problem of REX’s algorithm or smart contract.
Unlike the monopoly Casino dapps have on TRON network, Games, Exchange and Other dapps also play important roles on EOS. Casino and Other dapps account for around 40% of the total users. But after November, when EIDOS launched, the number of users of these two categories of dapps then dropped sharply and were surpassed by Game dapps which performed steadily throughout the year. The reason for this was that there were a large number of bots and churning accounts in both Casino and Other dapps. As the EIDOS clogging mainnet greatly increased costs to do anything on EOS network, people using those accounts had to stop the bots/churning activities. For Game dapps, most users were real players, some of which were affected. To deal with network congestion, some top games started to pay resources for players to ensure their normal usage.
More readings on Mining bots/churning on EOS:
Users Not So Many, Miners Not Too Weak — The Dark Side Behind the Seemingly Prosperous EOS World
Deep data analysis of users, miners and churners on the EOS Dapp ecosystem. Insights on Dapp Devs income and future
From the perspective of transaction volume, Casino dapps, accounting for 64.6% of the whole year, were the main driver of EOS in H1 2019, then showed a downward trend in H2 2019. Similar to the TRON ecosystem, most of these Casino dapps have their own dividend tokens, driving the transaction volume of the top decentralized exchanges like WhaleEx and Newdex, which account for 32.1%.
In 2019, a lot of high-quality EOS games had emerged, most of which were launched on mobile phones. Those dapps call blockchain wallet application via deeplink to sign transactions. If the game involves frequent on-chain interactions, the user experience would be poor as you will be redirected back and forth between two applications. However, the graphics enhancements provided by native apps are far better than H5 web games, and the game’s fluency and operating experience are also more friendly than dapp browsers. Unfortunately, due to the blockchain unfriendly review policies of the App Store and Google Play, most native apps cannot launch and distribute in the traditional application stores.
In the EOS ecosystem, there are many blockchain games with more than 1000 DAU such as EOS Knight, EOS Dynasty, Prospectors, etc. As the first real game on the EOS, EOS Knights reached a peak of 7,000 DAU in early 2019. Borrowed from the gameplay of EOS Knight, the EOS Dynasty added on-chain tokens to enhance user engagement, and effectively controlled inflation rate through in-game numerical design. As a result, it became the most popular dapp in the second half of last year.
However, these excellent blockchain games still have to face the cruel reality that the damage created by EIDOS will continue for 15 months, and the congestion of the EOS main network may be difficult to resolve in the short term. The existing users are gradually leaving and there are no newcomers. How will Block One deal with this issue and clear the way for Voice, which will be released on Valentine’s Day?
IOST, an ultra-fast, decentralised blockchain network based on “Proof of Believability” (PoB), was launched in April 25th, 2019. Up to now, 43 dapps have been launched on the IOST mai
nnet, of which Game and Casino are the two main dapp categories.
iPirates is currently the largest Casino dapp with a daily trading volume of about 100 million IOST ($ 210,000). The Casino dapp with the most users was IOSTPlay before, but it was destroyed by hacker attacks in early November. Crypto Sanguo and XPET World are the top 2 Game dapps on IOST.
Steemit is a decentralized content platform. As the first dapp on Steem, it has many loyal users. However, from a data perspective, the number of users decreased in 2019. Its DAU was about 5,000 at the beginning of the year, while it had been reduced to about 2,000 in November and December.
Card game SteemMonster is definitely the “Game Dapp of the Year” on the Steem blockchain. The DAU is between 3,000~4,000, and retention is high as well.
NEO is one of the earliest open network blockchains built for the smart economy. Since 2019, NEO has been exploring the Dapp ecosystem. Within a few months, many excellent blockchain games joined the NEO ecosystem for user growth, including Blockchain Cuties, NeoFish and XPET World.
Up to now, 31 dapps have been launched on the NEO mainnet, and most of them are Game dapps. CardMaker and NEOLAND are the only 2 dapps with 1000+ DAU. Switcheo is the first decentralized cryptocurrency exchange on NEO blockchain accounting for 89.43% of the total transaction volume.
The ONT network is a public chain and distributed collaboration platform. The mainnet was launched on June 30th, 2018. As of now, 55 dapps are running on ONT, of which 31 are Game dapps.
ONT started the “Renaissance” incentive plan to inspire developers to develop dapps on ONT in April, 2019. In the following months, the ONT dapp market grew rapidly. The DAU during “Renaissance” was more than 10,000 and the DAU peaked at nearly 80,000. However, the “Renaissance” plan didn’t bring substantial development to ONT’s dapp ecosystem. As the initial surge that the incentive plan brought faded, the number of ONT’s dapp users returned to the level of 1,000–2,000, mainly relying on HyperSnake and HyperDragons Go. Only after the MMO game Treasure Land released in November did some fresh blood get injected into ONT’s dapp market.
LOOM Network is a multichain interop platform launched in early 2018. It’s optimized for scaling high-performance dapps to offer a user experience comparable to traditional applications.
There are 16 dapps on LOOM Network. CryptoZombies, as the most representative Dapp on LOOM, had performed steadily. It contributed the most volume of LOOM since it was launched last August. While Zombies Battlegrounds (later renamed as Relentless), a highly expected card game that previously raised 321,000 USD on Kickstarter failed after a year and a half of development. The Director of this game had left, and the entire project had been open-sourced to the community.
At present, LOOM team focus on Basechain and strive to find a breakthrough in the field of DeFi. In September 2019, LOOM Network announced that MakerDAO would be the first project on its cross-chain gateway. The stablecoin Dai would be able to cross-chain to TRON and Binance Chain through the LOOM Network. Binance had launched its verification node on Basechain, and soon users will be able to lock tokens and get rewards directly from their Binance account. In the future, LOOM Network will continue to develop and support EOS and Cosmos, and plan to launch a pilot project cooperation with the Thai government in 2020 to promote the implementation of blockchain technology.
TomoChain is an innovative solution to the scalability problem of Ethereum.
There are 22 dapps right now, among which the most popular one is TomoMaster, which is the staking governance dapp of TomoChain. The rest are mostly Casino dapps, with the exception of TomoSwap, its Kyber implementation. The activity of these dapps peaked in Q2 and Q3, and then gradually lost users from the fourth quarter. At present, there are less than 10 dapps with volume, and this number is still decreasing. It remains to be seen whether the expected mainnet launch of TomoX could foster greater use-cases, moving forward.
WICC WaykiChain is a Turing-complete smart contract platform.
Waykichain has launched 20 dapps, most are Game dapps and Casino dapps. However, what really has an impact on the transaction volume of the year is a dapp called “Hedging.” This dapp is officially developed by Waykichain. Waykichain investors can lock their own WICC and share revenue. Last July, Casino dapp “WaykiParadise” brought a little vitality to the entire ecosystem, and the number of users exceeded 6,000 once.
Waves is an open blockchain platform and development toolset for Web 3.0 applications and decentralized solutions whose mainnet has launched 24 dapps, mainly Casino dapps.
Dice Roller contributed the most trading volume for Waves. In August 2019, the Waves team released the decentralized platform dAppOcean to encourage developers to make more dapps. At present, the dAppOcean platform has released a variety of Casino dapps including Dice Roller, Ride on Waves, and Coin Flip.
Maybe affected by overwhelming DeFi on Ethereum, Waves is about to become a DeFi-friendly blockchain. At the recent Waves annual conference, the only topic was “DeFi”. As DeFi is the most popular theme of dapps, Dappreview also hopes it can shine on other blockchains.
WAX Global Asset Exchange is a public chain created based on EOSIO, a Blockchain software architecture developed by Block One with lots of customized features according to its own needs.
The significant user increase of WAX in December came from Prospectors. This game was released on EOS in June and launched on WAX Blockchain 3 months later. It seems like a good beginning for a public chain that just launched in H2 2019, so we look forward to the performance of WAX in 2020.
Acquired by Binance on Dec 3rd 2019, DappReview is the world’s leading data-driven decentralized applications (dapps) platform, tracking data from over 3900 dapps across thirteen public blockchains. DappReview dedicates to deliver accurate dapp data, newest dapp information, user insights and market analytics/reports. DappReview also provides full package of service for blockchain developers from fund-raising, product development to marketing and promotion. For more information, visit: https://dapp.review