Hello world!
Jul 10, 2017 · 1 min read
I’ve thinking about making a dev blog for a while now, and I’ve finally decided to do it. I already have a list of topics that I hope you consider interesting:
- Terrain rendering
- Frustum culling techniques
- Mixing of distance field ray-marching with traditional rasterization
- Rendering thick lines in OpenGL core
- Qt vs GLFW for 3d graphics
- Usage of Go instead of C/C++ for a graphics application
See you soon!
