Hello world!

davidmdev
davidmdev
Jul 10, 2017 · 1 min read

I’ve thinking about making a dev blog for a while now, and I’ve finally decided to do it. I already have a list of topics that I hope you consider interesting:

  • Terrain rendering
  • Frustum culling techniques
  • Mixing of distance field ray-marching with traditional rasterization
  • Rendering thick lines in OpenGL core
  • Qt vs GLFW for 3d graphics
  • Usage of Go instead of C/C++ for a graphics application

See you soon!

davidmdev

3D Graphics programming, real-time rendering, procedural generation, software development and more

davidmdev

Written by

davidmdev

Graphics programmer

davidmdev

davidmdev

3D Graphics programming, real-time rendering, procedural generation, software development and more

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