Intro to Hero Jobs & Quests

0xKrillin
5 min readApr 12, 2022

Heroes of Defira are able to take on jobs and quests to earn rewards for their owners. These activities play a vital role in keeping the world prosperous and safe.

Each job or quest will focus on one (or more) of the 6 base stat attributes (ATK, DEF, DEX, SPD, MAG, RES). Therefore, Heroes of different classes will be better at certain jobs/quests, incentivizing players to own a variety of Heroes.

Rewards will initially include FIRA, sFIRA and the chain specific DeFi token like TRANQ. In the future, game items may be part of the reward system as well.

Hero Jobs are evergreen options that will be readily available and provide a steady stream of rewards.

Below are some examples jobs:

  • Guard Duty — Strength Hero focused
  • Fruit Picking — Agility Hero focused
  • Magical Attuner — Intelligence Hero focused
  • Monster Slaying — General / No focus

Guard Duty — Players can add specific deposit tokens from the Defira bank (ex. tq tokens) and assign their heroes to help guard the bank. Strength-based heroes (ex. Knight, Warrior classes) will have advantages performing this job.

Fruit Harvesting — Players can add specific LP pairs from the Defira marketplace (ex. TRANQ-LP tokens) and assign their heroes to help pick fruit at the farm holding these LP tokens. Agility-based heroes (ex. Ranger, Rogue classes) will have advantages performing this job.

Magical Attuner — Players can load their sFIRA into the Magical Attuner and assign their hero to contribute energy to the machine and unseal the sFIRA into FIRA. Intelligence-based heroes (ex. Mage, Priest classes) will have advantages performing this job.

Monster Slaying — Players can assign heroes to slay monsters in the wilderness, keeping the city safe and earning rewards. No specific hero class will be favored.

To promote a variety of gameplay and engagement, there will be a rotating set of Hero Quests. These quests will be only active for a set duration (ex. 24 hours).

Players must send their heroes to participate for each quest and there may be additional tasks required in the middle to advance the quest. Depending on the player’s decisions, quests may possibly fail and yield no reward.

We are still designing these quests and the example below is illustrative of the direction we want to pursue.

Explore the Magic Caves

After paying 1 FIRA to participate in the quest, form a party with up to 5 of your heroes to find treasure in a nearby cave.

There are 3 rounds, 1 hour long each. In each round:

A) Each party selects one path out of the five paths in the cave

B) The path with the highest sum of hero SPD stats across all parties that selected the path is the “correct path”

C) Parties that choose the “correct pathwill advance to the next round, which repeats this process

Rewards will be given to the parties that chose all the correct paths in 3 rounds. The final treasure prize will be divided to winning parties based on the MAG stats of heroes.

Hero quests should be engaging game theory-driven events that involve the entire community either working together (cooperate) or against each other (defect) to strategize the highest payout strategy. As you can see in the example, finding the correct path requires teaming up with other players in the community, but the more parties that reaches the end, the more the treasure payout will be diluted.

Jobs are designed for players with heroes who would prefer less frequent engagement with the game. The design also incentivizes DeFi liquidity into the platform. Quests can potentially lead to higher rewards, but will require more strategizing and engagement with both the game and the community.

Both types of jobs will favor certain types of heroes or situations to promote players to own a variety of heroes of different classes.

Like DeFi liquidity mining programs, the reward pool for each job will have a fixed emission rate. Players with more or stronger heroes can receive a larger portion of this pool. This design helps with the economy and tokenomics, making it easier to control and more predictable to analyze.

ALL INFO AND GRAPHICS DETAILED IN THIS ARTICLE ARE STILL UNDER DEVELOPMENT AND SUBJECT TO CHANGE. HERO AND GAME MECHANICS MAY ALSO CHANGE POST RELEASE TO IMPROVE GAME ECONOMY, GAME BALANCE OR TO IMPROVE VISUAL QUALITY.

Unlisted

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