Designing for a fictitious world that WE have created | Our Progress
Understanding Gungans and their world ll
Step four in this ongoing design process is synthesizing. This is the part that we meet as a group and discuss the finding of our previous meeting in order to finalize the product ideas. Synthesizing is like a bridge that takes us from the inspiration phase to idea generation.
Next step is Methodology, this is the part where all the wild ideas start to emerge. We call each of these ideas a Design Challenge. In order to stay focused and be more productive before we brainstorm ideas, we identified Gungan’s major needs. Many great ideas stem at this stage. There were lots of product ideas that we thought would improve Gungan’s life. And identifying the major needs kept us on track.
These major needs were:
1.Medical
2.Education
3.Entertainment
4.Safety
5.Food
6.Communication
7.Community
In all these stages we had to keep in mind we are not designing for the human world and the Gungans have different needs than us. In order to do that we discussed each idea and answered questions such as: What is this object? Who is it designed for? What does it do? What function does it play in the Gungan’s society? How would it help them? ,etc.
Then it was time to filter the ideas, whenever we could justify the Design Challenge and had the answers to all the questions, we wrote it on a sticky note and moved it to the other board. In the end we were left with 20 ideas. Each team member picked their top 3 choices and then we were off to start the first iteration of our design challenge.
This was our last major milestone as a team. From now on we will each go our separate ways in creating a prototype of our ideas, but that doesn’t mean that we won’t function as a team anymore. We will still hold weekly meetings, this time to give feedback and suggestions on each others prototype. Our next meeting agenda is to share our sketches of the designs that we came up with, and to share our progress with our groupmates.