or, how Virtual reality allowed me to dive into a classic 2D piece
Pursuing my exploration of VR-space, and landscape generation in virtual reality (see here) and especially the new, at least for me, mashup between 2D and 3D brought by Quill or Tilt-brush, I decided this time to immerse myself in a dreamstone-like space.
It was hard to fit this millenial art level, sorry for that ! but at least, I found some interesting leads (3).
Relationship between dreamstone and VR seems obvious to me, so I’ll not explain further, hope you don’t mind.
First: “Profondeur de Champs”
First thing which fascinate me in dreamstone is the sensation of depth. In an image, a painting, a photography… we are used to read it, understand it, analysing its perspective or much wider its composition. In our case depth arise from an other end .
What do I learned ?
I’m not completly satisfied, despite I worked hard, but finaly I understood that the beauty of the dreamstone came from its structure… let me explain.
The composition of a dreamstone is a result and not an act, its logic is geological, and the most important is that, due to its craft, what we see is a cut (the architectural concept) .
The cut reveal the plan, here, layers heterogeneity, in colors , density and its stacking produce that sensation of depth
I should have worked the same, extracting the beauty of the landscape from an hypothetic geology.
I already mentioned (in this article), how boundarie’s definition is important to me when generating virtual space in VR. Limits and boundaries are dreamstones keys.
That question of limits is the second point that amaze me looking at dreamstone. Using material, for its density, color and how it melt is the basement of this art.
The recurring use of “mist effect” is a particularity of that art, as it both suggests landscape (natural phenomenon) and define limits and boundaries. Generating “Dreamstone plunge” a virtual space produced using Quill and an Oculus rift, I used distortion tools to produce a comparable effect, to glitch the emptyness.
Over all, mist in Dreamstone, (or distortion in VR) allows us to see more than what is shown.
Third: “mondes dans les mondes”
Dreamstones are also fasinating for that: creating a world in the world, playing with scale. Using Quill in VR with its quite infinite scalability, creating world in world is also limitless.
Last: frame, is the other significant similarity I found elaborating this “dreamstone plunge” between this chines art and conceving space in Virtual reality.
Framing allows us to switch between the worlds
Up, I said “Relationship between dreamstone and VR seems obvious to me, so I’ll not explain further, hope you don’t mind.”, but we can discuss it in comment if you wish. :)