Playground

jamil_M
depicted
Published in
3 min readMay 5, 2017

Space in VR is costless and for that could/should be an “all experiment’s place”.

Spatial textures

The three project below, three virtual spaces designed in VR using Quill from oculus story studio are based on a single element, initialy a lign, distorted , copied, reproducted,

Base
Top
Front
View

Quill, Oculus studio’s software, is for me, till now the perfect tool to produce space while immersed in Virtual reality. Its appearing simplicity is not a limit for the creation, far from it!

Basic drawing tools, layers, copy, distortion, are all that we need to be the VR stonecutter. I’m even not using the export tool, feeling no need to bring the project to reality, waiting for an inside VR sharing ability.

Designing in virtual space is as real as masoning in the real space, a self-sufficient act.

More

Far from the simplicity of the three above projects, the above one shows that pattern combination is infinite like in the real world

--

--

jamil_M
depicted

I’m a french/morrocan artist based in Paris. Architect, I have always been interested in the relation built environment/atmosphere.