Empty States
Empty states occur when the user first opens a product, clears or removes data, or encounters an error. Although often designed last, empty states are rich with opportunities to engage with the user. Successfully designed empty states achieve three things:
- Educate users
- Delight users
- Prompt for action
Educate users
Because they are often part of the initial product experience, it is important that empty states teach users how to use the product. Empty states provide an opportunity to onboard users by teaching them how the product works and describing the content that will fill the space.
Delight users
A good first impression of a product is also in part about personality. An empty state can allow the user to enjoy their experience and have a bit of fun. This is a designer’s opportunity to stand out from the competition, express a sense of humor, and surprise and delight the user.
Prompt users for action
Educating and delighting users is important, but it is equally important that empty states prompt for action. The goal is to get users going and fill the space. Designers are tasked with the responsibility to teach, delight, and motivate the user to take the next step, and empty states present an opportunity to direct the user to take action.
Using empty states at Practice Fusion
Crafting good empty states helps onboard users, teaches them how to use specific functions, guides them through workflows, and helps them feel excited about their success. We have many examples of empty states in our product: Tasks, Messaging, Schedule, Encounter, Labs, and more. By using empty states the design team has opportunities to improve our users’ first impressions of our product and help them be more successful.