Experimenting with non-human personas and UX
Non-human personas represent the lifeforms indirectly impacted by a product’s lifecycle, but how might a solo UX designer use them with little budget or access to experts?
Non-human personas represent the lifeforms impacted by a product’s lifecycle, but how might a solo UX designer use them, with little time or budget for expert involvement, to inform UX decisions to reduce the negative environmental and social impacts of digital products?
Non-humans personas represent invisible humans, lifeforms, and natural environments impacted by a product’s lifecycle. They may represent a real person or a persona group. They may be a combination of fictional representations and scientific data.
Non-human personas can be a specific lifeform directly impacted by a product/business, a complex environment, or a generalised representation of Nature.
Environment stakeholder examples:
- Vegetation (trees, forests, swamps, etc.)
- Water systems (oceans, lakes, rivers, freshwater)
- Air
- Soil
- Climate and weather
- Landforms (mountains, hills, etc.)