Interaction with everyday objects
Impact of design thinking on decision-making
Reading Don Norman’s book, The Design of Everyday Things, got me hooked to observe how I interact with my daily-use objects. It subtly influences my thought process — extending to how I make purchases. Quite an amusing experience to say the least, and it called for a note down.
Smoothy or slimy
The glass container has two flat surfaces, one flat-cum-curved surface, and one curved surface. It is resting on the flat part of flat-cum-curved surface in the picture.
I pretty much liked the design. Why?
- Assurance of no-break or no-fall due to sliding or slipping
- Usage facilitated even without lifting it from the platform
- Fresh and pleasing aesthetics
What is confusing about this design?
I did not appreciate nor understand why one of its surfaces was curved. The caveat — if the glass slides on this surface, it might topple and break eventually.
Should the user self-learn to not rest on this surface, the learning may happen after the fall. Accidental mishandling may lead to fall and break as well.
The confusion got to me — I didn’t make the purchase.
To open or not to open
The glass bottle has two opposite flat sides, and the other two, curved. My thumb is holding the bottle on the flat side — for your reference.
First impression, aesthetically sleek.
Opening the lid was a smooth experience — all it takes is one simple press on the edge and pop it opens.
However, closing the lid was an uphill task. It took me multiple attempts when I tried to close the lid as shown in the picture.
I looked for alternatives. I had to keep my phone away from capturing this, use the other hand to place the lid on the nozzle. That’s when it closed.
The impact? I didn’t make this purchase.
Grippy ride
Considering both the tea strainers have the same sieve size and material, the focus shifts to the comfort of the grip. That is, sturdiness of grip is the dealbreaker to make a purchase.
- Strainer A has a better grip, and comfortable to hold. As a bonus, it comes with a hook in the bottom — for hanging purpose.
- Strainer B fails relatively with regards to its grip, comfort, and needs more conscious effort to hold throughout its use.
TA-DA. I purchased Strainer A.
Key Takeaway
In the context of everyday objects, aesthetics matters but there exists a larger framework for judging good design.
It is simple math.
Aesthetics + Functionality > Functionality > Aesthetics
Scoopy-Licious
This design is simple and brilliant. With discoverable signifiers, as highlighted in blue, it solves one problem with two affordances.
Problem Statement: How do I serve a scoop of ice cream?
Solution:
Affordance 1: Make a scoop, Signifier 1: Self-discovered bowl-shape
Affordance 2: Serve a scoop, Signifier 2: Self-discovered handlebar
I didn’t purchase this but got inspired to come up with something new.
Wholistic redesign of the strainer
Pain-point: Post-straining, the sieve adds stickiness to the residue. The residue can be entirely disposed of, after multiple rounds of cleaning.
Scenarios:
- If there are very fine particles, they blend with the sieve.
- There is enough time spent waiting for the residue to dry.
The existing design affords disposal of the residue, yet conditionally. On the basis of this conditionality, there is a discoverable lack of disposal of residue, which is the anti-affordance of this object.
Problem Statement: How to make the strainer afford residue disposal?
Solution: Superimposing the handlebar and the scooping functionality of the ice cream scoop on the strainer brings in this affordance.
Prototype:
How does this model work?
- Straining: Hold the centre handlebar
- Post-straining: Use the side handles to scoop off the residue
Strainer + Ice Cream Scoop = Wholistic Strainer
Potential challenges to address:
- Ensuring enough hand space while straining — bring enough gap between the centre bar and sand handles
- Ensuring the object doesn’t get too heavy to hold — acknowledging the relative simplicity of straining over icecream scooping
The non-functional prototype is an attempt to project my pain-point, to begin with. It certainly calls for user interviews, and more research to validate the redesigned model.