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The UX of e-learning

Earlier this year, I worked on a research project for a start-up launching a virtual training platform for sales professionals. It included an extensive research into online learning habits, and this article covers some of the key insights.

Tiina Golub
Bootcamp
Published in
4 min readJan 6, 2024

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Drawing of a man working on a laptop.
Illustration by Vivek on Glaze.

Understanding the current landscape

I kicked off the project by conducting an extensive competitor research, analysing the architecture, content and functionality of numerous learning platforms. I focussed on the major digital education providers like Coursera, LinkedIn Learning and Future Learn, universities with extensive online offering, most notably The Open University and CityLit, as well as skills-sharing platforms like Domestika and Udemy. I extended my research to language learning apps like Duolingo and Babbel, general knowledge tools like Nibble, and even referenced a few fitness apps, like the dance learning platform by STEEZY Studio.

Based on this research, I differentiated two distinct learning models:

1. One-time learning

In this scenario, the user signs up and pays for a specific course or a series of lectures and aims to complete them from start to finish, with…

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Bootcamp
Bootcamp

Published in Bootcamp

From idea to product, one lesson at a time. To submit your story: https://tinyurl.com/bootspub1

Tiina Golub
Tiina Golub

Written by Tiina Golub

Senior product designer at Avantra | Design mentor at ADPList. Passionate about inclusive design, behavioural psychology and minimalism.

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