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Universal Principles of Modern Design

6 min readAug 20, 2024

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80/20 Rule

A high percentage of effects in any large system is often caused by a low percentage of variables.
Applying the 80/20 rule means identifying and focusing resources on the critical 20 percent. Focusing on aspects of a design beyond the critical 20 percent yields diminishing returns.

Example — Sony Walkman 1.0

During the production of first Sony Walkman in 1979, Sony purposely removed all the unnecessary functions of a music player — radio, recording function and even speakers which were standard features at that time, to focus on critical aspects of the product that people really wanted — Portability and Tape playback.

Sony Walkman 1.0

Use this rule to assess the relative value of elements, target areas of redesign and optimisation and allocate resources in an efficient manner.

Note: 80/20 is just an estimate. Actual percentages can be more or less, depending upon the projects (e.g. 70/30, 90/10).

Affordance

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Bootcamp
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Published in Bootcamp

From idea to product, one lesson at a time. To submit your story: https://tinyurl.com/bootspub1

Ankit Passi
Ankit Passi

Written by Ankit Passi

I write about product design, design reviews and UX of Videogames.