Design for Behavior Change

Designing for Behavior Change

Before this class…

True story: I walked into a design internship interview last spring without knowing what a design system was. As you can imagine, I fumbled that one… It turns out I didn’t know how much I didn’t know about visual design! …

Project in Human-Computer Interaction for Christina Wodtke’s CS 247B: Design for Behavior Change lecture

Winter 2021, 10-week project

My Role: User Research, UX Design, and Team Organization

Project Summary

Our inter-department team of engineers and designers started from our collective desire to get higher quality sleep, despite the strain of college life…

Designing a better way to reduce night-time social media scrolling

As part of Stanford’s CS247B: Design for Behavior Change course, I worked with a team of four other students (Raina, Aishwaria, Mallika, and Danielle) to develop Nightfall. Nightfall is an app designed to help people reduce their night-time screen usage…

The past 10 weeks have been the most design-intensive ones of my life. In fact, it was the first quarter that I ever took any design classes at all, ever. Sure, I enjoyed studio art and cake decorating — activities I engaged in as a child and teenager but dropped…

CS247B at Stanford during Winter 2021 has been an amazing experience. Classes were a welcome break from the otherwise draining Zoom fatigue, and I especially enjoyed the discussions centered around ethical implications of design choices. It was also a chance to discover a behaviour pattern that plagues several young adults…

What I did

My team and I reinvented what it means to text back with a new interface where we present messages as a once-a-day story summary. We hoped to change the bad habit of leaving people on read, or worse yet, just letting messages continue to pile up completely unaddressed.

Introduction

CS247 was an incredible education experience for me that really helped tie together my education across HCI and throughout the different schools of Stanford. It was extremely rewarding (and fun!) to take the concept of Anchor from idea to a fully clickable Figma prototype.

I sharpened my need finding chops…

Design for Behavior Change

Change is Hard

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