A Journey into VR App Prototyping — Architecture Portfolio Proposal

Aleksandar Daniel
DESIGN KISK
Published in
5 min readJan 14, 2024

Introduction

In the ever-evolving landscape of technology, the realm of Virtual Reality (VR) has emerged as a powerful tool for immersive experiences and innovative solutions. Embarking on a quest to harness the potential of VR, I delved into the world of app prototyping, particularly focusing on creating a virtual architecture/product portfolio. The objective was clear: to present architectural projects on a virtual screen with interactive models, enabling users to test and experience designs in an immersive way.

Inspiration from other similar projects

In the realm of Virtual Reality (VR) app development for architectural portfolios, finding inspiration from existing projects was a unique challenge. Surprisingly, not many similar projects could be found during my exploration. The scarcity of comparable initiatives emphasized the novelty of the approach I was undertaking.

Existing projects, often adhered to a different paradigm. Many architectural portfolios in the VR space were designed as mirrored examples of the real world, encouraging users to navigate through virtual spaces akin to walking through physical locations. However, this approach had its drawbacks, as excessive movement within VR environments could potentially disorient users or lead to discomfort.

Screenshots: Portfolio.VR, JADE DALLOUL VR PORTFOLIO ‘18

The Breakthrough Inspiration

The breakthrough came when I shifted my focus to other domains outside of traditional architectural presentations. Instead of seeking inspiration from within the architectural community, I turned to platforms designed for different purposes, such as those for choosing movies or exploring interactive content. These platforms did not necessitate unnecessary movement but still offered engaging and immersive experiences.

Screenshot: MILK VR, Jaunt

For instance, interactive movie selection applications allow users to navigate effortlessly through a plethora of choices without physically moving in a virtual space. This revelation inspired a crucial shift in perspective for my VR app development. Rather than mimicking the conventional approach seen in architectural portfolios, I drew inspiration from platforms that prioritized ease of navigation and user experience.

The Vision

The vision was to bridge the gap between traditional architectural presentations and VR technology. Instead of static images or blueprints, I aimed to offer users an interactive journey through virtual spaces, allowing them to engage with architectural models more tangibly and dynamically. This involved the integration of VR technology to transform how we showcase and experience architectural designs.

Expanding Immersion: The Dynamic Background Feature

By allowing users to curate their virtual surroundings for each project, the app goes beyond traditional presentations, providing a more immersive and personalized journey through architectural designs.

From intuitive controls to thoughtful navigation, every element was planned to provide a seamless and enjoyable experience for everyone. Inclusion wasn’t an afterthought; it was a foundational principle driving the design journey.

Alternative Navigation Gestures and Menu

Interactive Models

One of the primary features of the VR app was the inclusion of interactive models. Unlike conventional presentations, users can manipulate and interact with the architectural models placed in front of them. This not only provided a more engaging experience but also allowed users to gain a deeper understanding of the spatial relationships within the designs. Questions like scale, proportion, and functionality could be answered firsthand through this immersive interaction.

Testing the Product

The ability to test architectural models within the VR environment is a game-changer. Users can virtually walk through spaces, explore different angles, and even simulate real-world scenarios. This feature proved invaluable in the design phase, enabling architects and clients alike to identify potential issues or improvements before the physical construction began. It marked a shift from imagining spaces to practically experiencing them, revolutionizing the design validation process.

Teleportation to Project Spaces

Taking the experience a step further, the VR app allows users to teleport to project spaces. This meant that users could immerse themselves fully in the architectural designs, experiencing them on a one-to-one scale. This not only enhances the sense of presence but also provides a holistic understanding of the spatial context. Walking through the virtual corridors or standing in the virtual gardens, users can appreciate the design in its intended environment, fostering a more profound connection with the architectural vision.

Challenges and Learnings

The journey of VR app prototyping was not without its challenges. Optimizing models for VR, ensuring smooth navigation, and maintaining visual fidelity were complex tasks. However, each challenge presented an opportunity to learn and refine the development process. Feedback played a crucial role in iterating and improving the app prototype, highlighting the importance of user-centric design and collaboration in the virtual realm.

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