Thesis book: Our ideas belong here

Our ideas belong here

Diana Minji Chun
Design Master thesis Journal
10 min readJun 6, 2024

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Master thesis: Co-designing a community investment fund

My thesis starts with this question- How might the community-led participatory capital process led to community revitalization?

What is Participatory Capital? Simply put, it is a type of funding that is democratically decided and distributed. I invited 5 community members to be our co-designers and designed and facilitated four workshops to listen to their opinions and guide them through collective decision-making. It was truly a fantastic journey to be part of. I saw how co-design allowed a group of individuals to overcome existing power dynamics and barriers to become a collective. With all the learnings, I am creating a co-design starter kit, Our Ideas Belong Here (OIBH), so anyone can experience the power of co-design and be inspired to become a catalyst of social innovations in their community.

Process

My master thesis cycle through the process of theoretical research about equity and social justice, applying those into action, experiencing the change in others and within me.

Warning: Massy Project

This is a reflective sketch of the project. It is messy at first glance, but I believe the sketch is wonderfully representative of the project’s spirit upon close reading. It shows that various engagements and groups are consistently influencing and informing others. The shift in colors indicates the handover of the project from the experts and project holders to the community.

diagram of activities and events of participatory process

Phase I. Theory

Defining Co-Design

My simple definition of co-design is a methodology where all stakeholders decide and take intentional actions to change their surroundings according to the shared values. I reached this conclusion after reading through many pieces of literature, including ones from Paulo Freire, Ezio Manzini, Kelly Ann McKercher, Kat Holmes, and Fathali M. Moghaddam. These thought leaders had different names for co-design, but they all had largely common three principles.

  1. Include all stakeholders Our hyperproductive society too often excludes people who are not used to making decisions due to their position, education, or abilities, assuming they would not be able to decide on matters that would impact their lives efficiently. We underestimate the value of lived experiences and overestimate experts’ knowledge. However, any solution designed to help the community is most effective when designed with people who have first-hand lived experience of the community and built with shared values among all stakeholders (McKercher, 2020, p. 14).
  2. Start with understanding the past We need to understand that all design solutions constantly react to something that already exists. We should be ‘re-designer,’ acknowledging that there is always an existing system and history we are designing into (Carroll, 2017). We are consistently bringing our previous experiences and biases into our design. When designing a solution that is resilient, we need to have a comprehensive understanding of the past and present through listening to multiple perspectives. Going back to the first principle, this means giving people a platform and autonomy to tell diverse stories about their perspectives.
  3. Acknowledge your positionality and role as a designer Going into the process, the designer must ask, what are we, an outside designer, bringing to the table? In the co-design process, the expert designer plays the role of ‘trigger’ (introducing ideas and visions to feed and orient the conversation within the coalition) and of facilitator (helping the other participants in the coalition to make the best use of their design skills and augment them)’ by visualizing process and creating artifacts along the way (Manzini, 2015, p. 52). To quote Pedagogy of the Oppressed (Freire, 2018), Designers ‘must elevate the stories from the people and assist people in uncovering the wicked problems of the current system’.

Artifact Review

The concept of co-design can be applied to many contexts and to various degrees. To examine how co-design methodology is applied in different contexts, I looked into the various organizations working in the participative or democratic structure. Looking at the case study provided me with clues about the structure of our project and some key questions to tackle, such as the right balance between efficiency and inclusivity and size, kind of engagement the Sto-Rox community was ready for, and how we would reflect on changes in the community before and after the design to evaluate the success of our project.

Treehouse Ecohousing The co-housing community in Bridgewater, Canada, is co-designing their everyday life using sociology principles. Sociocracy is a practical example of distributed sustainable and scalable decision-making. One thing that was different from our project is that this community’s primary purpose is not co-design or co-creation but cohabitation. Therefore, its structure focuses on efficiency over inclusivity.

Enspiral Enspiral is a paid membership organization of freelance professionals with the shared value of non-hierarchical leadership. They use the digital app they self-developed to engage everyone via simple majority voting. The use of technology allows the group to be connected and stay agile, uniquely possible in a highly tech-savvy professional group.

Community-Led Total Sanitation (CLTS) CLTS project was a social experiment to examine if existing stocks of social capital had a significant effect on participatory development. I found this study relevant as we went into our workshop series, thinking about the community’s readiness and matureness.

Boston Ujima Project This citywide non-profit organization aims to make a participatory capital process accessible to the local community. This project was exciting for me to study because it aligned close to our intended pilot study. However, their complicated process forces some of the decision-making powers to be removed from the general public. This case study made me think about the gain and losses of large co-design and participatory-decision groups.

Phase II: Action

Initial Street Survey

Going into the Sto-Rox community, I needed to find out what people’s day to day was like or the diverse lives of the community members. However, I did not know the suitable topics to start from nor the appropriate language to use yet. So, I sought the topics and languages for the workshop through a simple street survey.

I was inspired by Professor Dan Lockton’s New Metaphor in designing the survey (Lockton et al., 2019). What kind of metaphors do they use to describe the concepts of participatory capital, such as ‘neighborhood’ or ‘finance’? Asking for metaphors for relevant concepts gave me a glimpse into what kinds of topics are in people’s minds, as well as the language and sentiments associated with those topics.

Overall takeaways

  • There is a general sense of ‘it used to be better.’ Sto-Rox hit peak population during the 1930s steel area but has been in decline in population and income ever since. Some people talked about having no hope for the future, while others spoke about the cause of the problem, such as lack of unity.
  • There is a sense of community- however, it is small disconnected pockets. Many of the Sto-Rox community members are people who lived in the area all their lives. They care about the community deeply. However, I observed that people have small, close-knit groups but have a mistrust of the community as a whole.
  • We need both external and internal motives for community revitalization. This was an interesting point to me as someone who is coming from the outside with outside resources. One of the participants said, ‘You need guidance but you also need willingness (from the community).’ Since sensing a value of independence, I want to further investigate what is a good balance of external and internal motives.
  • Money is more than money. It means more time, it implies enablement, it means bigger possibility. Money is a tool. I realize that when talking about the finance and capital investment, we need to talk about the core purpose beyond monetary support.
  • Bringing in diverse racial backgrounds, past trauma, and lifestyles to our design is essential to build a community. Sto-Rox is very diverse in culture in many spectra. It is also a neighborhood that is going through a transition and possible gentrification. How do we keep diversity and authenticity while bringing people together as a community?

Recruiting

I wanted to push the definition of diversity to include class, gender, background, occupation, and world views when recruiting workshop participants. We did this through the creative adaptation of a conventional design tool, persona. First, I identified different types of knowledge that I saw in the generative research phase. I tried to balanced the existing hierarchy among the knowledge types with collaboration type using 2x2 matrix. One axis had dominant knowledge to marginalized knowledge (that comes from lived experience) and the other had a collaboration style from people-motivated to task-motivated. Using persona as a reference, community partners nominated community members who would bring diverse voices to the table. This process preemptively even out the power difference between the workshop participants.

Workshop Design

Community leaders and I talked about the definition of participatory capital, and a few priorities of the workshops. We all agreed that the revitalization of Sto-Rox needed strong community and local business collaboration. Using those discussion as a base, I presented the four workshops, each with distinct but connected purpose, questions, and activities. I set up the consistency of workshop structure because I believed consistency not only made the design process easier but also would give co-designers a sense of ease and mastery as they got used to the format of the workshops through repetition.

Workshop Facilitation

Workshop 1 : Sto-Rox’s Past, Present, and Future This workshop was about taking time to reflect on our community. Through this, we found out what values are important to us as well as what kind of change we needed for a better community.

Workshop 2 : Sto-Rox’s Financial Wellbeing In this workshop, we learned about how small business and community is closely connected to each other through a board game. By understanding this relationship, we figured out what are some qualities we want to see in local businesses.

Workshop 3: Participatory Capital Design In this workshop, we did our first round of making! I individually visited participants for a round of card sorting and using individual card sorting, we did group card sorting. We figured out the elements of the applications and selection process. We also thought about the overall structure of the program.

Workshop 4 : Sto-Rox’s Futures In our final workshop, we looked forward. How would the Participatory Capital workshop move forward? How does the committee evolve? This workshop was facilitated by community leaders signifying the handing off of the project from an outside designer to the community.

Phase III: Change

Outcome: Community Pay-It-Forward

Community co-designers sought ways for this fund to make a greater impact on the community beyond the grantees. So, as a format of the participatory capital, they came up with a Community Pay-It-Forward framework. In this framework, recipients pay back the fund through community engagement rather than through monetary repayment. For example, businesses could provide their space to local youth groups, become career mentors, provide free haircuts or lunch for the back-to-school day.

The co-designers were transforming financial capital into social capital to make a more significant impact than initial funding. This would also promote building relationships between businesses and communities, fulfilling one of the core needs they identified for Sto-Rox.

Looking back, the most amazing thing is that I can trace this great idea forming as early as the street survey and early workshop discussions. This gave me confidence that the co-design process was able to surface the underlying needs of the community and make an attainable and authentic solution.

Outcome: Our Ideas Belong Here (OIBH)

I was able to achieve fruitful results as a beginner co-designer with great partners, and I am ready to share what I’ve learned. After this experience, I am convinced that co-design methodology has a place everywhere where we make decisions. Some people might think this is radical, but to achieve the wicked problem of our modern, interconnected global society, this is both a necessary and attainable step. To make co-design more regular, it should be more low-key, lightweight, and flexible than how the current co-design narrative portrays itself. The co-design starter kit, Our Ideas Belong Here (OIBH), aims to enable anyone to easily start their co-design project for their community.

Currently, most co-workshop designs are based on synchronous in-person engagement. However, the world has changed since the Covid-19 pandemic, and we need more hybrid options of community engagement and remote workplace engagement. I am excited to position this tool in a virtual space with some asynchronous in-person resources to fill in that gap.

Read the thesis book here

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Diana Minji Chun
Design Master thesis Journal

Microsoft Product Designer, MDes Carnegie Mellon, Co-Design Advocate