Prototype Pattern in TypeScript
The Prototype design pattern is good for when creating new objects requires more resources than you want to use or have available. You can save resources by just creating a copy of any existing object that is already in memory.
E.g., A file you’ve downloaded from a server may be large, but since it is already in memory, you could just clone it, and work on the new copy independently of the original.
In the Prototype patterns interface, you create a
clone()method that should be implemented by all classes that use the interface. How the clone method…