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Design Story
Complements to the human condition
Human Experience Design
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Human Experience Design
Pixels and the human condition
James Buckhouse
Mar 18, 2015
Story Map
Story Map
Rise from pixel-pusher to a product visionary with a new type of design document called a “story map.”
James Buckhouse
Aug 1, 2014
Designers at the Gates of Hell
Designers at the Gates of Hell
Tall, thin, and bent like a paper clip, Danish designer Andreas Weiland sat folded up on the bench on the far end of the sculpture garden…
James Buckhouse
Apr 7
Friends and Strangers
Friends and Strangers
Nearly everyday I paint a portrait of a stranger.
James Buckhouse
Dec 4, 2014
Pull the dawn from the night
Pull the dawn from the night
How to lead a creative life
James Buckhouse
May 19, 2014
Latest
Roll the Dieter Die
Roll the Dieter Die
The next time you are in a design crit and the conversation gets out of control, roll the Dieter Die and reframe the critique around Dieter…
James Buckhouse
yesterday
The Road to Sensorium
The Road to Sensorium
We’re a few days away from SENSORIUM 2016. Here’s where I’m keeping track of everything leading up to the big show. (Psssst—get your…
James Buckhouse
Mar 18
Design is Not a Service
Design is Not a Service
Learn from Hercules — The Horses Sh*t Too Quickly
James Buckhouse
Aug 26, 2015
If you can draw these three shapes, you can draw the Internet
If you can draw these three shapes, you can draw the Internet
Learn to draw what you mean; here’s how.
James Buckhouse
May 18, 2015
Sensorium: Towards a Total Art
Sensorium: Towards a Total Art
Building a new audience for the San Francisco Ballet
James Buckhouse
Mar 13, 2015
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