Practical Guide to UX Design Critique

DesignApe
DesignApes
Published in
5 min readJan 27, 2023

As a UX designer, it’s important to continuously seek useful feedback and insights from others to improve your designs and create the best possible user experiences. One effective way to do this is by conducting a UX design critique. A UX design critique involves bringing together a group of people to discuss and evaluate a design to identify ways to improve it. By gathering input and ideas from a diverse group of participants, you can uncover issues you may need to catch on to and get valuable insights into making the design more effective and user-friendly. This article will discuss several practical tips for conducting a successful UX design critique.

Setting a Clear Goal for the UX Design Critiques

It’s important to have a specific focus for the critique so that you can stay on track and avoid getting sidetracked by unrelated issues. Some possible goals for a UX design critique might include the following:

Identifying usability issues:

This might involve looking for areas of the design that are confusing or difficult to use and suggesting ways to improve them.

Exploring different design options:

If you’re unsure which direction to take with a particular feature or element, a UX design critique can be a great opportunity to brainstorm and explore different options.

Gathering feedback on a particular feature:

If you’ve already designed a specific feature or element, you might use a UX design critique to gather actionable feedback and suggestions for improvement.

By having a clear goal in mind, you can ensure that the critique is focused and productive.

Photo by Towfiqu barbhuiya on Unsplash

Inviting a Diverse Group of Participants

A diverse group of participants will bring different perspectives and experiences to the table, which can help you identify a wider range of issues and potential solutions. Consider inviting designers, developers, users, and stakeholders to participate in the critique. Depending on the specific goal of the critique, you may also want to invite subject matter experts or other specialists who can provide valuable insights.

Establishing Ground Rules

In order to ensure that the critique is productive and respectful, it’s important to establish some ground rules beforehand. Some possible ground rules might include:

  • Avoiding personal attacks or criticism of the designer
  • Allowing everyone to speak without interruption
  • Staying focused on the design itself rather than the designer
  • Encouraging participants to provide specific design feedback rather than general statements

By setting ground rules, you can create a safe and respectful environment where everyone can share their ideas and observations without fear of being judged or criticized.

Photo by Ashley Whitlatch on Unsplash

Sharing Observations and Ideas Without Judgment

The UX design critique aims to identify ways to improve the design, not criticize the designer or their work. Encourage participants to share their thoughts and ideas openly and honestly without fear of judgment or criticism. Remind them that the critique is an opportunity to collaborate and learn from each other, not to tear each other down.

Providing Specific Feedback

General statements like “I don’t like this” or “This doesn’t work” are not very helpful in a UX design critique, as they don’t provide any specific information about the issue or how it might be addressed. Instead, encourage participants to provide specific feedback that identifies specific problems and suggests potential solutions. For example, instead of saying, “I don’t like this,” try saying, “I think this could be improved by adding more contrast to the text, as it’s currently difficult to read against the background color.”

Photo by charlesdeluvio on Unsplash

Being Open to Feedback and Different Perspectives

As the designer, it’s important to remember that the goal of the UX design critique is to improve the design, not to defend your own ideas. Be open to hearing different perspectives and be willing to consider alternative approaches. Remember that the critique is a learning opportunity and that you can always incorporate meaningful feedback and make changes to the design if it will ultimately result in a better user experience.

Focusing on the User’s Needs and Goals

When giving feedback or suggesting changes to the design, it’s important to consider how the design meets or fails to meet the needs and goals of the target audience. Think about what the user tries to accomplish with the product or service, and consider how the design can support or hinder their efforts. By focusing on the user’s needs and goals, you can ensure that the design is centered around providing a positive and effective experience.

Taking Notes and Following Up with Action Items

It’s important to document the feedback and ideas that come up during the successful design critique, as it can be easy to forget specific details later on. Consider using a tool like Trello or Asana to create a list of action items that can be assigned to design team members and tracked over time. This will help ensure that constructive feedback is not lost and that the design is improved based on the suggestions made during the critique. It’s also a good idea to follow up with participants after the critique to review any changes that have been made and to ensure that all action items have been completed.

Key Takeaways for a Productive Design Critique Session

In summary, conducting a successful critique is an effective way to identify and address design issues and gather valuable feedback and ideas from a diverse group of people. By setting a clear goal, inviting a diverse group of participants, establishing ground rules, encouraging open and specific feedback, being open to different perspectives, focusing on the user’s needs and goals, and taking notes and following up with action items, you can ensure that the design critique session is productive, respectful, and focused on improving the design.

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DesignApe
DesignApes

I'm a designer and writer. UX, web, branding, and design systems – I write about everything design-related.