6.0 Bibliography

Pedro Marques
Designing a Design Team
6 min readDec 24, 2018

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Chapter 6 of “Designing a Design Team”

Becker, J. U., Clement, M., Noth, M. (2016). Start-ups, incumbents, and the effects of takeover competition. Available at: doi.org/10.1016/j.jbusres.2016.05.005. [Accessed 06 November, 2018].

Coad, A., Daunfeldt, S. O., Hölzl, W., Johansson, D., Nightingale, P. (2014). High-growth firms: Introduction to the special section. Industrial and Corporate Change, 23 (1), 91–112. Available at: doi:10.1093/icc/dtt052. [Accessed 22 August, 2018].

Bibu, N.A., Sala, D.C., Alb, M., 2016. Specific and Common Features in Fast-growing Companies from the Timiş County (Romania). Procedia — Social and Behavioral Sciences 221, 49–56. Available at: https://doi.org/10.1016/j.sbspro.2016.05.089. [Accessed 22 August, 2018].

Eurostat, & European Commission. (2007). Eurostat − OECD manual on business demography statistics. Available at: http://ec.europa.eu/eurostat/ramon/statmanuals/files/KS-RA-07-010-EN.pdf. [Accessed 23 August, 2018].

Ries, E. (2011). The Lean Startup: how today’s entrepreneurs use continuous innovation to create radically successful businesses. New York: Crown Business.

Fagan, K. (2018). “The number of daily Slack users is growing like crazy, and it doesn’t show any signs of slowing”. Available at: https://www.businessinsider.com/slack-users-are-growing-like-crazy-charts-2018-8. [Accessed 23 August, 2018].

Patel, N. (2015). “90% Of Startups Fail: Here’s What You Need To Know About The 10%”. Available at: https://www.forbes.com/sites/neilpatel/2015/01/16/90-of-startups-will-fail-heres-what-you-need-to-know-about-the-10/#5a3e81796679. [Accessed 23 August, 2018].

Graham, P. (2012). “Startup = Growth”. Available at: http://www.paulgraham.com/growth.html. [Accessed 23 August, 2018].

Walker, R. (2003). “The Guts of a New Machine”. Available at: https://www.nytimes.com/2003/11/30/magazine/the-guts-of-a-new-machine.html. [Accessed 24 August, 2018].

Spool, J. (2013). “Design is the Rendering of Intent”. Available at: https://articles.uie.com/design_rendering_intent/. [Accessed 24 August, 2018].

Miller, W. (2004). “Definition of Design”. Available at: http://www.wrmdesign.com/philosophy/documents/definitiondesign.htm. [Accessed 25 August, 2018].

British Design Council. (n.d.). “Design methods for developing services”. Available at: https://www.designcouncil.org.uk/sites/default/files/asset/document/Design%20methods%20for%20developing%20services.pdf. [Accessed 25 August, 2018].

Mckinney, P. (2017). “Innovation by Design: What Is It & Why Does It Matter?”. Available at: https://philmckinney.com/innovation-by-design-what-is-it-why-does-it-matter/. [Accessed 26 August, 2018].

Shaffer, D. (2013). “Why does design matter?”. Available at: https://medium.com/@iamdylanshaffer/why-does-design-matter-dd53ef840911. [Accessed 27 August, 2018].

Skinner, K., Merholz, P. (2016). Org Design for Design Orgs: Building and Managing In-House Design Teams. O’Reilly Media. Kindle Edition.

Brown, T. (2009). Change by design: how design thinking transforms organizations and inspires innovation. New York: Harper Collins.

Hinrikus, T. (2016). “Why does design matter?”. Available at: https://medium.com/transferwise-ideas/why-culture-is-key-to-growth-a6935aced37f. [Accessed 30 August, 2018].

Shin, Y., Kim, M., Choi, J.N., Lee, S.-H. (2016). “Does Team Culture Matter? Roles of Team Culture and Collective Regulatory Focus in Team Task and Creative Performance”. Group & Organization Management 41, 232–265.

Chesky, B. (2014). “Don’t F*ck Up the Culture”. Available at: https://medium.com/@bchesky/dont-fuck-up-the-culture-597cde9ee9d4. [Accessed 01 September, 2018].

Folkman, J. (2017). “The 6 Key Secrets To Increasing Empowerment In Your Team”. Available at: https://www.forbes.com/sites/joefolkman/2017/03/02/the-6-key-secrets-to-increasing-empowerment-in-your-team/#81da69677a65 [Accessed 02 September, 2018].

Armstrong, R. (2017). “For an Inclusive Culture, Try Working Less”. Available at: https://hackernoon.com/for-inclusive-culture-maybe-less-is-more-87b663662cea. [Accessed 04 September, 2018].

Brown, D. (2015). “13 Principles of Effective Design Teams”. Available at: https://medium.com/eightshapes-llc/13-principles-of-effective-design-teams-1d0815deefd6 [Accessed 17 September, 2018].

Hacq, A. (2018). “Everything you need to know about Design Systems”. Available at: https://uxdesign.cc/everything-you-need-to-know-about-design-systems-54b109851969 [Accessed 28 September, 2018].

Liedtka, L. (2014). Innovative ways companies are using design thinking, pp.40–45.

Kelley, D. and Kelley, T. (2013). Creative confidence: unleashing the creative potential within us all. London, United Kingdom: William Collins.

HI Toolbox. (n.d.). Methods & Tools curated by Hyper Island. Available at: http://toolbox.hyperisland.com/ [Accessed 04 October, 2018].

Cole, G., (2015). “Why a feedback culture will transform your business”. Development and Learning in Organizations: An International Journal 29, 10–12. Available at: https://doi.org/10.1108/DLO-03-2015-0023 [Accessed 04 October, 2018].

Monteiro, M. (2017). “A Designer’s Code of Ethics”. Available at: https://deardesignstudent.com/a-designers-code-of-ethics-f4a88aca9e95. [Accessed 05 October, 2018].

Becker, L. (2012). Design and Ethics: sealed-off thinking, pp.51–53.

Balkan, A. (2017). ”The nature of the self in the digital age”. Available at:

https://ec.europa.eu/futurium/en/content/nature-self-digital-age. [Accessed 07 October, 2018].

Scheiber, N. (2017). “How Uber Uses Psychological Tricks to Push Its Drivers’ Buttons”. NYtimes.com. Available at: https://www.nytimes.com/interactive/2017/04/02/technology/uber-drivers-psychological-tricks.html [Accessed: 09 October, 2018].

Sohail, M. (2017). “The State of Ethics in Design”. Available at: https://medium.muz.li/the-state-of-ethics-in-design-60a1088f8358. [Accessed 10 October, 2018].

Muslihat, D. (2018). “10 must-haves for successful team collaboration”. Available at: https://zenkit.com/en/blog/10-must-haves-for-successful-team-collaboration/. [Accessed 11 October, 2018].

Dumitru, L. R. (2018). “How do you design an effective growth team?”. Available at: https://medium.com/dropbox-design/how-do-you-design-an-effective-growth-team-778108041db5. [Accessed 13 October, 2018].

British Design Council (2015). “The design process: what is the Double Diamond?” Available at: http://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond. [Accessed 21 October, 2018].

Norman, D. (2013). The Design of Everyday Things. 2nd ed. Cambridge, Massachusetts: The MIT Press.

Mueller, R., Thoring, K. (2012). Design Thinking vs. Lean Startup: A comparison of two user-driven innovation strategies.

Peralta, C.F., Lourenço, P.R., Lopes, P.N., Baptista, C., Pais, L., 2018. Team Development: Definition, Measurement and Relationships with Team Effectiveness. Human Performance 31, 97–124.

Peter, M. (2018). “How to run a successful design team”. Available at: https://medium.com/hinderlingvolkart/how-to-run-a-successful-design-team-f6d7a842965c. [Accessed 25 October, 2018].

Nessler, D. (2016). “How to apply a design thinking, HCD, UX or any creative process from scratch”. Available at: https://medium.com/digital-experience-design/how-to-apply-a-design-thinking-hcd-ux-or-any-creative-process-from-scratch-b8786efbf812. [Accessed 26 October, 2018].

Human-Centered Design — Inspiration Phase (2014). +Acumen HCD Workshop.

Nessler, D. (2018). “How to conduct the best user interviews? Don’t interview”. Available at: https://uxdesign.cc/how-to-conduct-the-best-user-interviews-dont-interview-e60d686938a8. [Accessed 28 October, 2018].

Travers, A. (2013). Interviewing for Research. Penarth: Five Simple Steps.

Kolko, J. (2007). “Information architecture and design strategy: The importance of synthesis during the process of design”. Available from: http://www.jonkolko.com/writingInfoArchDesignStrategy.php [Accessed 28 October 2018].

Hertlein, C. (2018). Research interview around designing a design team in fast-growing companies. Skype interview. [Interviewed on 22 October 2018].

Chen, J. (2018). Research interview around designing a design team in fast-growing companies. Skype interview. [Interviewed on 17 October 2018].

Nessler, D. (2018). Research interview around designing a design team in fast-growing companies. Skype interview. [Interviewed on 15 October 2018].

López, P. (2018). Research interview around designing a design team in fast-growing companies. In-person interview. [Interviewed on 20 October 2018].

Castro, A. (2018). Research interview around designing a design team in fast-growing companies. In-person interview. [Interviewed on 18 October 2018].

Google. (n.d.). “Crazy 8’s: generate as many unique ideas as you can”. Available at: https://designsprintkit.withgoogle.com/methods/sketch/crazy-8s/ [Accessed 28 October 2018].

Hagedorn, H. (2018). User testing feedback. [Collected on 06 November 2018].

Hertlein, C. (2018). User testing feedback. [Collected on 07 November 2018].

Macedo, T. (2018). User testing feedback. [Collected on 07 November 2018].

Schneeberger, R. (2018). User testing feedback. [Collected on 05 November 2018].

Nessler, D. (2018). User testing feedback. [Collected on 05 November 2018].

Solari, K. (2018). User testing feedback. [Collected on 05 November 2018].

Ferhatbegoic, A. (2018). User testing feedback. [Collected on 05 November 2018].

Huxtable-Lee, AJ. (2018). User testing feedback. [Collected on 05 November 2018].

Laqueur, JP. (2017). “Mission, Vision & Values Are Dead!”. Available at: http://www.brandfoundations.us/blog-overview/2017/5/23/mission-vision-values-are-dead-forgotten-heres-a-framework-you-might-actually-remember. [Accessed 09 November, 2018].

I’m a Product Designer based in Munich and working at Personio. If you’d like to see some of my recent work, you can find me on Dribbble. Want to chat or grab a coffee? Shoot me an email: marques.ph@gmail.com :)

“Designing a Design Team” is my Industry Research Project (Master’s thesis) for my MA in Digital Experience Design at Hyper Island.

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