Pietro De Grandi
Developing a game app: Tricky Traps
2 min readJun 28, 2016

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This diary tells the story of how we are trying to make our first videogame. We are not expert in doing that, we have never done it before, and we don’t know what will happen in the next future. It’s an experiment we want to share with you and we think could be interesting, either it turns out a success or a failure.

Previous Episode: Ok, everything is in place. Now: how to throw the marbles?

Cel shading or not cel shading?

A few days ago we found ourselves stuck. While we were talking about the sound effects selection — yes, we are working on that too — we realised that we had to choose what kind of look will our game have.

Luca proposed an interesting idea: what about the cel shading?

We asked MaxFrax to develop an example of how will the game look in cel shading. After a couple of hours he came back to us with a new cel shaded version of Tricky Traps: The Videogame (we finally chose the name!). It is only a prototype but it’s enough to understand how it will look.

Here’s the question: should we go on and work on the lights and filters of the normal 3D graphics or should we switch to a cel shaded version?

Cel shaded version
Normal version

We are still wondering

PRO. It looks really nice on older phones since the cel shading helps the overall look even with lower detail.

CONS. It's less realistic then the normal 3D version and it may not be appreciated from the nostalgic fans of Tricky Traps

What are your thoughts? Your opinion does really matter. Help us deciding!

Do you have more doubts on what the cel shading is? Here’s a cool top 20 of games made with cel shading!

Up Next: Musica Maestro!

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