The Halfway Point

Chase Williams
Developing Developers
2 min readMar 16, 2018

It has been six weeks since I’ve outlined my twelve-week plan in I’m back, and so far things are actually going pretty smoothly.

The goals that I had laid out were as follows:

  • Three enemy types
  • Procedurally generated dungeon
  • Camera movement
  • HUD (health, minimap)
  • At least one upgrade
  • Fully replayable standalone

I’ve started tackling the first three of the six milestones, and thankfully the other three should be easier to accomplish then the first three. I have the kamikaze and basic shooter enemies, and so I’ll need to work on developing the spawner enemy type. I have a Room system, so now I simply need to work out an algorithm that procedurally generates Rooms with various sizes and enemy types in them.

Of course, I still need to think about what sort of upgrades I want to have available to the player, and so I still need to do some designing for that. As for the HUD and making the game a standalone, those tasks should be relatively simple, as they just require adding visual elements such as a health bar, a title, pause, and game over screen, and other little elements for the game.

I also have some bugs and tweaks that I want to address before my twelve weeks are finished:

  • Balancing for enemy difficulty
  • Increase the actual amount of time spent in each room considerably
  • Improve camera movement to avoid showing other Rooms
  • Fix the door tile bugs that would trap the player in the doors or lock them out of the room
The player was pushed out by the door entity due to the door spawning too early

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