Just make stuff, not even perfect and move on !— Graeme Borland

Graeme: I’m Graeme Borland, a game designer, programmer, and artist. Twitter: @Graebor.

R: Do you do some ritual every day outside of work? Gaming? Drawing?

Graeme: The only thing I do consistently every single day is post to my daily sketch blog, where I’ve been posting a sketch a day since January 2012. Aside from that I tend to be working on a lot of assorted projects at once, so days are rarely the same.

R: What do you do that allows you to work efficiently being able to create all your daily sketches?

Graeme: I don’t think there’s any real secret to it, just practice, repetition and discipline. I’ve been doing it for a long time now so I’ve had a lot of time to iterate on my process and experiment, keeping what works and discarding what doesn’t.

R: What thought or tip would you give to yourself in the past?

Graeme: Don’t worry too much about making things perfect. Just make stuff, learn from it, then move on and make something new. Getting hung up on big ideas can really hinder your progress.

R: Any study tip for a high school, university student?

Graeme: I think the things you pursue in your own time are the most valuable. Follow what you’re passionate about and find means to teach yourself. Just because you’re in school doesn’t mean you have to rely on it entirely for your education.

R: What would you focus(work,love,life)on now if you would go back to high school time?

Graeme: I didn’t really have a great picture of what I wanted to do until after high school, so if I had to go through it again I’d probably just focus on getting through!

R: How would you suggest anyone to start game design?

Graeme: Pick a game engine that looks cool and just start teaching yourself! http://www.sortingh.at/ is a pretty good tool for choosing an engine to work with. The only real way to learn game development is through experience, so the sooner you start making stuff, no matter how simple, the better. Find a free engine, look up some basic tutorials and get going!

R: Can you tell us a small story from an error that you made you understood something really important for your life?

Graeme: I can’t really think of a great example of that, but as a programmer there have been many times where I was stuck on something and didn’t realize there was actually a really simple solution until I talked it over with friends or colleagues. Over time that made me realize the importance of surrounding yourself with like-minded people who are pursuing knowledge in a similar direction to you, to give yourself a healthy and productive environment to work in.

R: What do you use to program your games? What’s the game creation process?

Graeme: I write games mostly in C# using Unity. My process is pretty standard:

  1. usually the concept starts out in conversation, just thinking about a simple action or feeling that would be fun to make a game around.
  2. From there I might go through a few sketchbook pages or make a digital mockup.
  3. Then a functional prototype in Unity using placeholder art to see if it’s actually fun to play.
  4. Only then I start on making it look and feel nice and carry through the rest of production.

R: Would like to tell us something more?

Graeme: Have a great day!

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