Opportunities of Quantified Self for resocialisation of (ex-)convicts

This is an insight into the design process for the Intention Mirrorproject. Inclusive user research with former convicts helped design a product that would give ownership of their return into society and help reduce their distrust towards self-tracking technology.

A composite of the final prototype. Wearable, application and ambient visualisation.

Inclusive User Research

The paper prototype had different interfaces that explained a ‘reward’ system for good behaviour. The interfaces had various tone of voices, teaching us which participants were more responsive too.
These were the four major parameters the prototype had to fulfil.
Reviewing a variety of prototypes with a caretaker at an Exodus House location. Testing on location gave the design team a better context of the final concept.

Final Prototype

The process of the Ambient Visualisation. From a sketch, open circuit and user test to the final prototype.
An animated user journey through the application.

digitalsocietyschool

The Digital Society School is a growing community of learners, creators and designers who create meaningful impact on society and its global digital transformation.

X-FOURS — Digital Society School

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Blog of X-Fours, fall2018 team within the ‘Digital to Physical’ track. Members: Roxane de Jong, Anushree Jain, Ginger Ultee and Alec Stewart

digitalsocietyschool

The Digital Society School is a growing community of learners, creators and designers who create meaningful impact on society and its global digital transformation.