Hand Tracking Design in VR: the good, the bad, and the ugly

Aki Järvinen
Discover Virtual Reality Design
3 min readJun 25, 2020

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Screenshot from one of Luca’s projects — see video further down below!

On May 18 2020, Oculus announced to developers that it is accepting app submissions to the Quest store that support hand tracking, a feature that has been in beta since December.

This comes after they released guidelines about designing for hands including a useful best practices document.

These developments prompted a bonus episode on the topic for our podcast. I discuss hand tracking with Luca Mefisto, a XR developer and designer residing in Madrid, Spain. Luca has been experimenting with design solutions related to hand tracking.

We discuss the following topics:

  • What hand tracking is good for and what it isn’t, at least for now (spoiler: interactions that require robust physics, for example)
  • What does the lack of

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Aki Järvinen
Discover Virtual Reality Design

Technologist, PhD., aspiring Ethicist. Now Unexamined Technology on Substack. In my past, various immersive technology write-ups in The Reality Files, etc.