Hand Tracking Design in VR: the good, the bad, and the ugly
On May 18 2020, Oculus announced to developers that it is accepting app submissions to the Quest store that support hand tracking, a feature that has been in beta since December.
This comes after they released guidelines about designing for hands including a useful best practices document.
These developments prompted a bonus episode on the topic for our podcast. I discuss hand tracking with Luca Mefisto, a XR developer and designer residing in Madrid, Spain. Luca has been experimenting with design solutions related to hand tracking.
We discuss the following topics:
- What hand tracking is good for and what it isn’t, at least for now (spoiler: interactions that require robust physics, for example)
- What does the lack of…