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Exploring the realm of Parallel & Distributed Systems — by Dung Le.

Paxos consensus for beginners (2)

Paxos consensus for beginners (2)

This is the second article about the introduction of Paxos — a consensus algorithm for distributed system replication; it’s highly…
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Ziliang
Nov 3, 2020
Optimizations for C++ multi-threaded programs

Optimizations for C++ multi-threaded programs

As modern programs continue to get more complex in terms of both input and execution workloads, computers are designed with more CPU cores…
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Dung Le
Aug 12, 2020
CUDA Memory Management & Use cases

CUDA Memory Management & Use cases

In my previous article, Towards Microarchitectural Design of Nvidia GPUs, I have dissected in-depth a sample GPU architectural design, as…
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Dung Le
Jul 29, 2020
Scalable Web Architectures Concepts & Design

Scalable Web Architectures Concepts & Design

For every web application, one of the fundamental factors that decides its success is its ability to seamlessly and efficiently…
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Dung Le
May 17, 2020
Paxos consensus for beginners

Paxos consensus for beginners

Since its first publication The part-time parliament by Leslie Lamport in 1989, Paxos has been the core of distributed consensus…
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Ziliang
May 14, 2020
Towards Microarchitectural Design of Nvidia GPUs — [Part 1]

Towards Microarchitectural Design of Nvidia GPUs — [Part 1]

There is no question within the Deep Learning community about Graphics Processing Unit (GPU) applications and its computing capability…
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Dung Le
Apr 27, 2020
Time Synchronization in Distributed Systems

Time Synchronization in Distributed Systems

I f you find yourself familiar with websites such as facebook.com or google.com, maybe not less than once have you wondered how these…
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Dung Le
Apr 7, 2020
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