Doctor Who: Worlds Apart Basics — Objects, Phenomena & Planets
In this article we will cover the differences between:
- Object cards
- Phenomenon cards
- Planet cards
We have covered The Board and Basic Combat in previous articles — be sure to read those first if you haven’t already.
Objects & Phenomena
Both Objects and Phenomena are like a crossover between Creatures and Moments in that they stay in the present when played, but they don’t get Summoning Sickness after being played (meaning they can be activated right away), and they can’t attack or block.
They are placed right below your Creatures with Objects to the left and Phenomena to the right.
Objects vs Phenomena
The main difference between these 2 card types is that Objects generally depict tangible items or structures that are relatively small in physical size — ranging from tiny devices to buildings and other structures.
Phenomena are typically things that are much, much larger like stars moons, or just very abstract in nature like Nukeball, Truth Field, and the Cyberiad.
They also have different counters, for instance Energy Surge is a card that disables Mechanical Creatures and Objects for 1 turn, but not Phenomena.
Worlds Apart allows you to switch out the game board mid battle by traveling to another Planet.
Planets provide great benefits to your side of the battlefield if you build the right deck around it, but they can also be used as a means to disrupt your opponent’s plans by making sure that you’re always fighting on a planet that doesn’t benefit their deck.
This can happen if either you or your opponent plays a Planet card, and playing a new Planet while one is already present will swap out the existing planet for the new one.
In other words, only 1 Planet card can be on the battlefield at a time, but you can still have 4 of the same Planet card in your deck.