Bait!

Johan Svensson
dotcrossdot
Published in
1 min readSep 9, 2018

Bait! was the first game I worked on at Resolution Games. Prior to it, we had only released a minor solitaire title, so this was the first major production for the company. The game was build in Unity. I was involved in most parts of it, anything from high level architecture, gameplay feature implementations, audio, physics to shaders and 3rd party plugin integration. After the game was released I took over as tech lead in the team and stayed with it for a number of updates (bug fixes and new features).

Last time I checked the game was still the most downloaded VR game in the world. It had since it’s release been ported to Google Daydream and updated to support the Gear VR Oculus controller.

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