Candy Crush Saga: KakaoTalk

Johan Svensson
Sep 9, 2018 · 1 min read

When I first joined King I started out in the Candy Crush Saga team as a C++ programmer. The project I was involved in was porting Candy Crush Saga to the Korean social network Kakao Talk. The game was (and still is) heavily reliant on its social network tie ins, but this was all hard coded to use Facebook. When King decided to launch the game in Korea this would no longer suffice, since Facebook was not the prominent social network there. Inviting friends, sending extra lives etc. was all tied to the Facebook social graph and its APIs. Much of the UI had to be redesigned and re-implemented. However, the biggest part of the work was abstracting the Social network APIs. We had to define and implement interfaces and data structures that could be used in a more general case, which allowed for other social networks to be used in the game. These APIs were later on used for implementing other social networks apart from Facebook and KakaoTalk (although I was not apart of that work).

The game was released in Korea with support for KakaoTalk in late 2013.

dotcrossdot

My name is Johan Svensson. I’m a game developer at Resolution Games. This is a collection of projects that I’ve worked on and want to showcase. Some are purely hobby projects and some are used in real productions. Hope you enjoy it!

Johan Svensson

Written by

Hi all!

dotcrossdot

My name is Johan Svensson. I’m a game developer at Resolution Games. This is a collection of projects that I’ve worked on and want to showcase. Some are purely hobby projects and some are used in real productions. Hope you enjoy it!

Welcome to a place where words matter. On Medium, smart voices and original ideas take center stage - with no ads in sight. Watch
Follow all the topics you care about, and we’ll deliver the best stories for you to your homepage and inbox. Explore
Get unlimited access to the best stories on Medium — and support writers while you’re at it. Just $5/month. Upgrade