Solid Body Modeling

Aretepc
DPro
Published in
5 min readFeb 26, 2018

Starting Rhino with the 2D floor plan of the Winton Guest House generated for Tutorial 2 (from Rhino to AI to PDF) we will be working in solids to create 3.5 of the 5 buildings.

To mention this is a light timber framing, meaning that the walls are at 6” thick — using 2’x4’, 2’x8’ or 2’x10’ framing.

Lock the 2D Layer that the 2D line work is set, and under the 3D layer generated earlier create a new sublayer titled -Massing- and set Current. Also create a new layer titled Ground.

Set the View to Perspective and selecting the box in solids, with the Osnap On create a box as shown in the image below. Having checked the dimensions of the building key in the height at 10’.

You may also want to select Shaded or Ghosted in the Perspective pull down menu, it will make it easier to view the solid surfaces.

Now we will need to offset the top of the box to create the flat roof by offsetting and push the top of roof down to create the short wall a Parapet Roof.

First create a rectangle with a polyline and offset 6” in the interior of the outline of box.

First create a rectangle with a polyline and offset 6” in the interior of the outline of box.

Select the solid box and set to the offset 2D line with the height of -6”. When finished, run the command BooleanSplit and it will split the 2 solid surfaces to create one solid surface. Now the extra surfaces can be deleted. The 2D lines can be deleted as well to keep the model clean.

Now we will build the chimney also at 10’ high and rotated to 45%. To do this it is a good idea to ghost the solids.

With the box solid create a 3’x3’ and 10’ high box next to the existing box. Move it down in the Vertical by -6” holding down the Shift key and the Tab key to keep in place without having to hold the shift key. And, move it inside the box 3’ same holding Shift and Tab keys.

Now we can rotate 45%.

Adding the top of the chimney, draw a polyline along the top offset 3” to the outside and extrude -2”.

The 2 will have to be connected and we will need to run the BooleanUnion command, it will become one solid object.

Next, we will be creating the second 3D surface, same principals apply —

Adding the MoveEdge command. Create the solid surface at 15’ — and select the line highlighted and using the MoveEdge to Vertical set to -3’.

For the 4th Surface draw a 2D Polyline and extrude to 12’ select solid for the surface.

In addition, draw a Polyline and extrude to 7’ place on edge of solid surface and rotate to 45% (same steps as the first surface with chimney ). Change SetView to Top View and check for placement

Follow the same steps of creating a Polyline of the center solid surface and extrude Solid to 8’H.

Now we will set the surfaces to render by setting the view in Perspective to Shaded and in menu — Render — Render Properties and select View — Display models — shaded. Set the Background color to Solid and uncheck Show Isocuves. Set Edge thickness to 1 and ambient color to a light gray.

In Shadows turn on and adjust to read in the rendering.

The light can also be set by selecting the Sun Icon in the Render tools tab. The sunlight can be adjusted by time of day and location in the setup.

In Perspective set to Raytraced to view the rendering.

To generate a rendering in menu-Render-Render Preview and if all looks good a final Render can be generated.

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