Dragon’s Crossing — Alpha Compilation (March)

Gatreno
Dragon’s Crossing
9 min readMar 31, 2023

The one-stop-shop for all your DCX alpha wants & needs.

Dragon’s Crossing is a browser-based, rogue-like RPG built on Web3. Here you will find most of the information that was released in March and that you need to know about this game:

General project information

Founders: Bloaterpunch (left), Samichpunch (middle), Babypunch (right)
  • Full game at launch in May 2023. No need to mint and wait months or years to play the game.
  • The game has original lore, original music, original art and voice acting. This adds a lot of texture and flavor to the game.
  • The game is browser-based. It can be played on desktop and mobile.
  • It is optimized to work on multiple sizes of screens. You can play it on desktop, laptop, tablet or mobile device and the screens will fit appropriately. Playing on desktop will be the most ideal.
  • Everything is gameplay focused. You need to play the game to earn tokens. If you play well, you’ll earn more than someone who doesn’t.
  • There are a few ways you can earn rewards in the game. If you have a Genesis Hero, you can find summoning shards while questing. Any hero can also find skill books while questing. There will also be season rewards that can be earned by performing well in the game compared to other players.
  • There are many things to consider when playing the game. One of them is how to manage your quests, which are your actions. Another thing to consider is how you itemize, since the same items can have varying stats. You need to decide when to battle and when not to. You will have lore encounters where you discover more about the lore of the game. You can discover additional locations to quest. You can find daily quests and boss quests, which have unique loot. All of these are possibilities when adventuring in the game.

Gameplay information

— Heroes —

  • You need a hero to play the game. You’ll be able to quest, fight monsters, find items and NFTs.
  • There are 3 classes of heroes: Mage, Ranger and Warrior.
  • There are 2 types of heroes: Genesis and Rift.
  • The only differences between them are that Genesis Heroes can find Summoning Shards and they have a higher base Rarity.
  • Heroes have different rarities. These are: Common, Uncommon, Rare, Legendary and Mythic.
  • Genesis Hero base rarity is Rare. You won’t get Common or Uncommon heroes if you mint Genesis Heroes.
  • Hero Rarity will not give a combat advantage. Higher hero rarity will result in a higher chance to find NFT items. There will be more benefits in the future but they won’t give combat advantages.
  • Summoning Shards are used to summon Rift Heroes. These are NFTs that can be used or sold.
  • Summoning shards will be rare to slow hero inflation. The drop rate won’t be disclosed by the team.
  • The Summoning Shard drop rate will be variable. It will depend on the supply/demand tension. The team can adjust it accordingly.
  • You don’t need a hero to use a Summoning Shard. You can just buy one and use it even if you don’t have a hero.
  • There are no genes involved when summoning a new hero. For example: a summoning shard found by a Genesis Mage can summon any class of hero.
  • When you level up, you automatically gain points in your hero’s primary attribute and you get extra points to allocate how you want. For example, the main attribute of Mages is Wisdom. When a Mage levels up, it gets +1 Wisdom and extra points for you to allocate.
  • There is a level cap, which is level 20. But the game will run in seasons and your level will be wiped each season. There might be a separate mode which is “permanent”, i.e. your level won’t get wiped.

— Skills —

Some hero skills.
  • Skills can be found by identifying Skill Books, which are found by questing. When you use a skill book to learn a skill, it’s consumed.
  • Any hero can find skills regardless of their class. For example, a skill book found by a Mage can have a warrior, ranger or mage skill.
  • Skills are class specific. For example, if your Mage finds a Ranger skill, he/she can’t learn it. If you find a skill that you can’t use on the hero that found it, you can send it to another of your heroes that can use it or sell it in the marketplace.
  • Each skill has a unique icon that will show up on the back of the card after a hero has learned it. This is how you’ll find out which skills your heroes has learned.
  • Each hero has 11 learnable skills. Heroes don’t have any hidden abilities.
  • There are more skills per hero class than skill slots. If your hero’s skill slots are full and you want to learn a new skill, you need to forget one of the learned skills. You will lose the old skill.
  • You have a pool of Skill Points which you allocate into skills. More powerful skills require more skill points. You get a certain amount of Skill Points to use per day. Use them wisely!

— Items —

Some of the items.
  • There are 170 unique items in the game.
  • There are 5 slots in the game for equipment: Head, Chest, Feet, Ring, Hands. The hands can hold weapons that are one-handed, two-handed, or dual-wielded.
  • Most items aren’t class-specific, but some are.
  • The inventory has limited space. Around 60 slots.
  • You will be able to drag & drop items in your inventory to organize them. This will be similar to Runescape’s banking system.
  • No item will be stackable in the inventory. Including summoning shards and skill books.
  • If you die, you lose all the items in your inventory except 1.
  • To avoid losing your NFTs (summoning shards and skill books) you need to Camp and sign a transaction for each item you want to move to the chain. NFTs in your wallet are safe from being lost by dying.
  • You can destroy items in your inventory. This can be done to make space for new items.
  • A feature will be added to allow extra items to be exchanged for quests. It will probably be called the Smelter.
  • NFTs will be tradable at launch. You will be able to trade them in the most prominent marketplace of the chain where game launches.
  • Camping will use up all of your hero’s quests. You can think of Camp as a save point for your soon-to-be NFTs.
  • Only the hero you Camp with loses his remaining quests of the day. If you have other heroes, they won’t lose their quests.
  • Crafting won’t be part of the game at launch but the team will probably consider adding that feature later on.

— Monsters —

  • Every monster you fight is unique. They have dynamic ranges for their attributes, different special abilities, different loot. They even have different personalities that affect how they fight against you. It’s highly unlikely to find 2 monsters that are identical.
  • Each monster has a special ability it can cast. Every special ability is different and has different effects. Some abilities persist for multiple rounds.
  • Every monster has a unique loot table.
  • You won’t get loot every time you kill a monster.
  • Bosses have guaranteed loot.
  • There is a level scaling system in place. You will know if a monster is too easy or too hard for you to defeat. This will help prevent players from battling monsters that can easily kill them.
  • There are 4 actions that you can take during combat: Attack, Skill, Flee and Persuade.
  • Fleeing is dependent on your Quickness attribute. It is not a guaranteed action; the higher your Quickness, the higher the chance to flee.
  • You might have random encounters with very strong monsters. Fleeing will come in handy in these situations, but it’s not a guaranteed action.

Mint information

  • The mint will happen 2 weeks before game launch. It will happen in May 2023. The specific date hasn’t been announced.
  • The price range for Genesis Heroes will be in the $200–400 range. The official price will be announced later on.
  • The supply of Genesis Heroes is 2,800. There will be 2,500 available in the Public Mint, 50 reserved for the team, and the other 250 will be used for airdrops, marketing, partnerships, etc.
  • A whitelist will give you the benefit of minting at a discount during the whitelist mint phase.
  • Everyone that has a whitelist will have the chance to mint. There will be a total of 600 whitelist spots. A 24-hour window will be opened for whitelisted members to mint at a discount. The first 300 whitelisted members to mint will get that discount. The whitelisted members that couldn’t mint during this window will get the opportunity to mint without the discount in another window before the public mint.
  • You might be able to mint multiple genesis heroes in a single transaction during the public mint. The team is considering allowing 3–5 in a single transaction.
  • There will be 2 minting options: Regular Mint and Boosted Mint.
  • The Boosted Mint option will have a slightly higher price than the Regular Mint.
  • The first 300 whitelisted members to mint will be able to do Regular or Boosted Mints, and both options will have the discount. The whitelisted members that mint after those first 300 won’t have the discount.
  • There’s another hidden Boosted Mint benefit that will be revealed later on.

Tokenomics information

  • All the team members and seed investors are locked behind a 12-month vesting period. They can’t sell in the first 30 days.
  • Team members will get a Genesis Hero but they won’t be able to participate in the game. This is to avoid unfair advantages.
  • The chain hasn’t been chosen yet.
  • There is only 1 token in the game: $DCX. You will need it to play the PvE Seasons, summon, and learn skills. Additional utility will be added in the future.

Other important details

  • The game will focus mostly on PvE (Player vs. Environment). You will compete with other players to see how well you do in the game compared to them.
  • There will be other game modes in the future. Stay tuned!
  • The state of the game will constantly be saved. If you lose connection or refresh the browser, you will be reloaded exactly where you were before.
  • Most of the gameplay is not on-chain, it is server side. All the assets’ ownership are on-chain. You don’t have to submit a MetaMask transaction for everything you do.
  • The game won’t have a transaction for every action. Any time $DCX is spent, NFTs are saved and heroes are summoned, you’ll have a blockchain transaction. The rest of the gaming actions will not need transactions.
  • The game will be secure. The team is following industry standard security practices to ensure the backend isn’t attacked.
  • Botting will be disincentivized. The emphasis of the team is on players participating in the ecosystem in an organic and meaningful way. It will also be very difficult to bot this game because of all the decision-making.
  • The game won’t be fully decentralized early on. But over time the game will become more and more decentralized.

Wrap-Up

In conclusion, Dragon’s Crossing is a game that has a lot of depth. You can expect engaging gameplay, a sustainable game economy, true ownership of your assets, a growing community, a solid team behind it and so much more. Join us in this adventure!

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Gatreno
Dragon’s Crossing

Combining my love for gaming and web3 technology to explore the possibilities and potential of this exciting space.