eSports Boxing Club News

ESBC Team Discusses Early Access and Gameplay

The eSports Boxing Club team discusses its upcoming game, and its plans to launch with community support.

Steven Montani, JD
dreamsportsjournal

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ESBC main menu, produced by Steel City Interactive, United Kingdom.

Steel City Interactive, the studio behind eSports Boxing Club, released an ESBC developer roundtable video discussion on Tuesday, May 31st. The conversation is between SCI’s founder and creative director, Ash Habib, global communications director Will Kinsler, and IBF Flyweight Champion Sunny Edwards, led by Todd Grisham, the VP of global acquisitions for the game. SCI notes that the game will be made available via early access on Steam, but no set release date is available.

The SCI team states that Early Access will focus on gameplay, and SCI will work with the community to fine-tune the gameplay before announcing a full-build release date. Career Mode will not be available in Early Access. Kinsler does mention that SCI will reveal different features that the Early Access build will make available as we near closer to Early Access launch.

ESBC Developer Roundtable Details

Habib speaks about the fine-tuning the studio is implementing to gameplay due to the recent community play-through event and in response to the feedback to the latest videos SCI has released. According to Habib, SCI aims for hyper-realism, and the game intends to steer players into a simulation fighting style by rewarding them for fighting the proper way. IBF champion Edwards speaks about how representative the game is of the sport and mentions the smoothness of the footwork and movements during the video conference.

During the conference call, Grisham presents several challenging questions for the SCI team that the community has raised over the past several months. According to creative director Habib, SCI listens and fine-tuns as they see fit. Habib mentions SCI is consulting with experts in kinesiology to work with the animation team at SCI to perfect the animations, punches, and movements.

When asked why some of the older videos or previous builds of the game looked better than newer builds, Habib notes the game is in a constantly evolving state. Some changes include tweaks the art team is making to cover athlete Saúl “Canelo” Álvarez’s player model.

eSports Boxing Club is the first simulation boxing video game in over a decade. The game continues its development at Steel City Interactive studio in the United Kingdom. The game has been in development since early 2020, according to Habib.

ESBC quickly won the hearts of the global sports gaming community when it began dropping gameplay videos and screenshots of its realistic boxing game in Spring ’21. The hype peaked with the announcement of Saúl “Canelo” Álvarez as the cover athlete for ESBC.

Per ESBC’s website, SCI plans to release the title on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series S/X Consoles, alongside a PC release on Steam.

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