Call of Duty Modern Warfare: Maps Guide

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DreamTeam Media
Published in
5 min readNov 28, 2019

One of the things you need to do whenever you jump into a new Call of Duty game is familiarise yourself with the layout of all the Modern Warfare maps. As always, there’s a bunch of them. From larger maps designed for Ground War to the tiny Gunfight arenas used in 2v2 matches, here are all of the 23 Modern Warfare maps.

Modern Warfare Maps

Gunfight

Gunfight begins with two teams on opposite sides of the small map. You don’t pick your weapon loadout — the mode decides that for you, so players will have a different set of weapons every match. When the round begins, the two teams face off. There’s no healing or reviving in Gunfight. It’s kill or be killed.

Docks

The Docks is a small port for boats, which both have open and closed spaces. This map also features some elevated areas that help you gain the elevation advantage against enemies in certain combat situations.

Pine

Pine is a very close-quarter map with raised clubhouses from which you can snipe. Use these to your advantage and try to blend in with the dull wooden boards and cars.

Stack

There’s lots of visual debris in Stack that you can hide behind. While the map is seriously tiny, the verticality and hiding spots can lead to some tense cat-and-mouse matches. Have one player scope the map from the elevated platform while the other charges in to deal close-quarters damage.

Hill

The Hill is one big open area with barely any breathing space to rest. There are no buildings around with the closest thing to cover is a small trench.

King

King is a map inside a warehouse that has been converted into a mock combat zone. On the eastern and western end is a hallway-like wooden building that allows for closed traversal from one end of the map to the other.

Speedball

Speedball takes place on the barbed wire-ringed training ground, and it is extremely close quarters. This map is a lot like King and rewards quick movement and instant tactics. Don’t bother hiding or rushing in. Just pray that you see the enemy first.

Gulag Showers

The Gulag Showers is a grimy little Gunfight map with one long midsection, but with little verticality. Try not to run through the middle right at the start, or else you’ll be wiped out by a corner camper.

Multiplayer maps 6v6 and 10v10

Below are the Quick Play maps, which involves the following modes: Team Deathmatch, Cyber Attack, Domination, Search and Destroy, Headquarters, TDM 20 Player, and DOM 20 Player. You can filter the game modes to your choosing. You’ll also see these maps if you pick Free-For-All or Realism in the multiplayer menu.

Aniyah Palace

Aniyah Palace is a medium-sized map in Modern Warfare that sees a small outski of buildings surround a destroyed palace. At one point, perhaps before the war, this place was grand, but it seems that consistent firefights have turned it into a battle zone.

Azhir Cave

Of all the maps in the game, Azhir Cave is one of the more challenging to understand and control. It features an extensive network of caves with multiple levels, buildings dotted around the map with first and second floors, and a trench-like pathway that extends from one end of the map to the other.

There are a lot of ways to get where you’re trying to go, and this translates into there always being a chance someone will take you out from behind. Because of this, you should always stay mobile on this map.

Akrlov Peak

Arklov Peak is a medium-sized, snow-laden map. There’s an important area with a monument in the middle between the windmill and the palace/church structure where you can sit on either side and pick off enemies. The ruined house split in two by the tanks is also a good camping spot.

Euphrates Bridge

Based on the multiplayer trailer, Euphrates Bridge features a large bridge that players can explore. It has both high and low areas that players can use to their advantage, along with open areas that will be useful for snipers.

Grazna Raid

To play best on this map, you should stick to the outer perimeters. It’s dotted with buildings that provide great coverage when moving from objective to objective, and if you’re focused on taking out enemies, the second stories… Read more on our blog…

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