Interfaces in Golang

Pankaj Baagwan
ducktyp’d
Published in
2 min readJun 18, 2019

This post is originally published here on July 24, 2015

Golang implements interfaces as types and as collection of methods(specs for what should be considered of that type). Let’s first talk about collection of methods (specs that other types could implement)

type Vehicle interface {
Run() string
Speed() int
Stop() string
Start() string
}

So what we did, is define a blueprint for Vehicle type, any type would be considered a vehicle that implements all methods listed in vehicle.

Let’s start defining some vehicles

type Car struct { Odometer int }

func (c Car) Run() string{
return "Running"
}
func (c Car) Speed() int {
return c.Odometer
}
func (c Car) Stop() string{
return "Stopping"
}
func (c Car) Start() string{
return "Starting"
}

type Truck struct { Odometer int }

func (t Truck) Run() string{
return "Running"
}
func (t Truck) Speed() int {
return t.Odometer
}
func (t Truck) Stop() string{
return "Stopping"
}
func (t Truck) Start() string{
return "Starting"
}

type Bike struct { Odometer int }

func (b Bike) Run() string{
return "Running"
}
func (b Bike) Speed() int {
return b.Odometer
}
func (b Bike) Stop() string{
return "Stopping"
}
func (b Bike) Start() string{
return "Starting"
}

Okay, so we defined three structs that implements out Vehicle interface. Now lets looks it in action

func main(){
vehicles := []Vehicle{ Car{ 100 }, Car{ 110 }, Bike{ 70 }, Truck{ 60 } }
for _, vehicle := range vehicles {
fmt.Println(vehicle.Start())
fmt.Println(vehicle.Speed())
fmt.Println(vehicle.Stop())
}
}
// Starting
// 100
// Stopping
// Starting
// 110
// Stopping
// Starting
// 70
// Stopping
// Starting
// 60
// Stopping

SO here we creted a slice of type Vehicle and stuffed our structs implementing Vehicle, ieterating over them easily. If we assign type that does not implements, methods in Vehicle interface it can not be included in slice, let’s look at it

type Jumbo struct {}

func main(){
vehicles := []Vehicle{ Car{ 100 }, Car{ 110 }, Bike{ 70 }, Truck{ 60 }, Jumbo{} }
for _, vehicle := range vehicles {
fmt.Println(vehicle.Start())
fmt.Println(vehicle.Speed())
fmt.Println(vehicle.Stop())
}
}
// cannot use Jumbo literal (type Jumbo) as type Vehicle in array element:
// Jumbo does not implement Vehicle (missing Run method)

So this clearly not going to accept Jumbo in Vehicle slice as it does not implement Vehicle

Now we come to the next use of interface, that is type. In function’s argument signature can accept an interface type, meaning it could accept any type of value as those can be converted/casted to interface

func PrintInterface( value interface{} ){
fmt.Println(value)
}

func main(){
PrintInterface( 80 )
PrintInterface( "apple" )
PrintInterface( 90.10 )
PrintInterface( []string{"a", "b", "c", "d"} )
}
// 80
// apple
// 90.1
// [a b c d]

That’s interface. ❤

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Pankaj Baagwan
ducktyp’d

Architect, Tech Innovator, Certified Ethical Hacker and Cyber Security Enthusiast