If you’ve ever heard the following in your sessions before, this article is for you:
“What is the Queen’s name again?”
“Didn’t we kill that demon *guy* in that *water* town a *couple* weeks ago?”
Druid player looks at Barbarian player he’s been playing with for 3 months, “Wait, you’re a Half-ling?!?”
Ummm uhhhh, *cough*, uuuuuhhh, DM looks pleadingly into the Player’s eyes, *prolonged silence* …. Player sweats profusely but manages to meekly ask, “How many rings of power are there again?”
The DM and the entire party die instantly.
Really though, it happens to everyone. Only about half of the people I play with take notes, so we run into these questions a lot and it’s not a big deal. But there are definitely situations where the questions become super cumbersome and it slows the game down. Sometimes it can even break the game (or worse, break your DM’s morale).
So taking notes can definitely have its advantages. For one, you’ll remember everyone’s names (including those in your party), as well as significant events that impact the world your game is in. This lets you make more informed decisions as well as get on your DM’s good side. The latter is especially helpful for when you start rolling those death saves, if you know what I mean.
But aside from that, taking notes brings you further into the story. It engages you in being knowledgeable about the larger universe and deeper into each character’s story arch. And that not only makes you a better player — it also makes the game more enjoyable for YOU.
So if you’re having trouble finding motivation to take notes, or you know someone in your party who is, I would encourage them to try it out. Taking notes makes the game more enjoyable for everyone.
If you’d like some tips on note-taking for D&D sessions (or just want to throw some shade at that player), click here for a FREE guide.