Aug 22.2017 — Change Log

Echo Games
Aug 22, 2017 · 7 min read
PATCH NOTES

Echo Arena Patch Highlights

NEW FEATURE: PARTIES

Parties, How Do They Work?
We’re very excited to deploy our first implementation of parties! Here’s a full rundown of how to start or join your first party:

NEW FEATURE: TIEBREAKER

Tiebreakers will now occur if a match ends and both teams’ scores are the same. Each tiebreaker round will be 2 minutes long; if no team scores during the round, all players will be reset to the starting area and a new tiebreaker round will begin. This will repeat until a team scores. During a tiebreaker round, the team that scores a goal first will be declared the winner of the match.

UPDATE: POST-GOAL PUNCHING FUNCTIONALITY REMOVED

Baby, don’t hurt me, don’t hurt me no more.
To prevent Bad Manners during the post-goal downtime, we’ve disabled the ability to stun others during this time period. We recommend healthy alternatives like dancing, air guitar solos, and commending others on their plays (allies and opponents alike)!

Bug Fixes

  1. Launch tunnels should no longer be closed for players late-joining a match.
  2. Fixed a crash that could occur when players muted themselves.
  3. Holding a prop while joining a match should no longer result in an application hang.
  4. Fixed a bug that caused the stun SFX/VFX to not activate for the player who got stunned.
  5. Activating the launcher after a goal will no longer let players deploy the launcher early in the next round.
  6. The rotation speed limit can no longer be overwritten in the JSON file; it is limited by the in-game setting.
  7. Players should no longer boot to the single player main menu when launching the Echo Arena app.

Known Issues

Critical

  • Players using the Windows 7 operating system are reporting a high frequency of connection errors such as “Cannot Connect to Server” at the main menu, or getting a blackscreen when connecting to a match and getting dropped back to the main menu. Players who have updated to Windows 10 report that these issues have almost entirely subsided.
  • If a player rejects a party invitation, they will be unable to receive and/or accept a party invitation by the same Party Leader. To resolve this, the Party Leader will need to reboot their game client.
  • If any party members leave a party, the Party Leader will need to reboot the game client before they can join the same party again. This is the result of a limitation due to the backend system to prevent party invite spamming and not a bug, but we wanted to add it here to provide more clarity on why this happens.
  • Party invites will appear to come from “Lobby Member” in place of where the Party Leader’s username should appear. If you’re planning to invite someone to a party, make sure to let them know using one of the options mentioned in the “Party Chat” section above.

Parties

  • The Arm Computer does not update when the Party Leader begins matchmaking; Party Leaders, make sure to check the “Party Chat” section above for some ways to communicate with your party.
  • There is currently not an indicator on the matchmaking podium to indicate why the “Find Match” option is locked when the party has four or more members. As a reminder, the current maximum party size allowed in matchmaking is three.
  • The Oculus friends list in the Arm Computer does not consistently display all friends. This may be related to the privacy settings we mentioned in “Party Prep”.
  • If a player who was kicked from a party sends a party invite to the previous Party Leader and they accept it, the name of the previous Party Leader will appear blank on the new Party Leader’s party tab in the Arm Computer. It’s best to reboot the game client before sending a party invite (or reinviting) a player you were previously in a party with.
  • Party member names appear blank in the Arm Computer’s party tab if the party member joins while it’s open. Close and reopen the Arm Computer to resolve this issue.
  • The Party Leader does not receive any visual or audio notifications when players join or leave the party. Check the party tab in the Arm Computer to see who has joined or left, and check the “Party Chat” section above for some cross-lobby communication options available to keep in touch with your party.
  • The Party Leader icon doesn’t update when a new Party Leader is promoted.
  • The party invite message does not clear from the Arm Computer when a player accepts the invite using the Oculus UI.
  • Party icons on the Lobby list do not update when changes occur to party status.
  • There is no notification when a party invite is rejected.

General

  • If you’re receiving a “Service Unavailable” error when attempting to play Echo Arena, please try uninstalling the Echo Arena Open Beta if it’s still in your Oculus Library, as this seems to be the source of the issue.

Compatibility & Performance

  • AVG has been the source of multiple crashes due to it blocking parts of Echo Arena. If you find that you’re crashing on startup, when pressing “Play/Start Game”, or seeing a black starfield when attempting to play, please check AVG to see if it’s been blocking “threats” related to Echo Arena.
  • McAfee is blocking the Echo Arena executable file which can result in errors or crashes when attempting to run the game. You can add EchoArena.exe as an excluded file from realtime scanning in McAfee LiveSafe by right-clicking on the McAfee Icon in the system tray > Change Settings > Real-time Scanning > Excluded Files > Add File > Browse to EchoArena.exe and add to Excluded Files.

Echo Games: Official Mission Logs

The official development blog for Ready At Dawn’s Oculus VR games: Lone Echo and Echo VR (Echo Arena and Echo Combat)

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Echo Games

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Lone Echo and Echo VR are Ready At Dawn's line up of virtual reality games featuring zero-gravity movement & full body presence.

Echo Games: Official Mission Logs

The official development blog for Ready At Dawn’s Oculus VR games: Lone Echo and Echo VR (Echo Arena and Echo Combat)

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