Here comes another small balance update! The Pulsar is getting some small tweaks, and these changes should look familiar to you all. We want all weapons, tac-mods and ordnances to be viable across all skill levels. Right now, the Pulsar, although popular, is rarely used at higher skill levels. The changes below should help the Pulsar feel more consistent across the board.
We’re increasing the Pulsar’s projectile speed to make it more reliable when tracking targets. Max spread has been increased to help push more of its strength towards the mid-range. Finally, we’re shifting some of Pulsar’s damage, so we reduce the amount of burst damage throughout the game.
- Headshot damage multiplier lowered 2 ⇒ 1.5
- Arm damage multiplier increased 0.9 ⇒ 1
- Projectile velocity increased 60 ⇒ 80
- Max spread increased 0.75 ⇒ 1.25