Welcome to Echo Arena’s Lobby 2.0!
Patch 9.0 includes a larger, more awesome Lobby, updated party controls, and a whole slew of bug fixes!
Lobby 2.0 has ARRIVED!
The team has been quietly hard at work on a major facelift to the Echo Arena lobby, and we couldn’t be more excited to launch it today and share it with everyone! Here’s a topdown map view of the new Lobby just to show you how much larger it is:
In addition to an updated color scheme to help draw attention to specific areas of the Lobby (such as the matchmaking terminals), we’ve also added on a few more wings to the Lobby featuring new functionality that we hope you’ll enjoy. Here’s a brief list of some of the changes you can expect to see when you log back in:
- A quarter-court practice area where you can summon your own personal disc or use the community one to nail down passing, throwing, and more!
- Launch tubes to practice the perfect launch (just make sure you’re headed in the right direction!).
- A larger brawler room to perfect the timing of your punches and blocks.
- Upgraded holotables that now include live markers for each of the players in the Lobby.
- New lobby music to shake your tail-feather to, as well as updated SFX in the Lobby and Arena.
Personal Training Disc
The personal training disc is available in the practice arena of the lobby and is also available before the game starts in private matches. Use the button on the Arm Computer to recall it to your hand to throw it again. Other players can not see or interact with your personal disc.
Single-player Private Matches Now Available
Looking to practice your shots alone before jumping into a match? Use the matchmaking terminals and enter a private match without anyone there to take the disc from you so you can practice your skills!
Arena Backboard Collision Rework
The back board has had all of its ridges removed so its a flat plane. The pyramid in the center has had all of the bevels removed so each edge meets at a sharp angle. Backboard shots should now be more consistent.
Private Match Settings: Now Open to All
Based on popular feedback from the community, we’ve made some changes to the party terminal that allows more party members to assist in making changes to the match (versus only the Party Leader having those controls).
- Anyone can change the match rules using the terminal in their party’s starting area.
- Anyone can indicate their team is “Ready” or restart the match.
- At any point in the match players can switch teams.
- At any point in the match players can go in and out of Spectator.
- Rules can be adjusted up until the match has begun.
- The restart and ready buttons work consistently now (for real this time).
- Players can no longer use props or the arm computer to move over the speed cap.
- Players can no longer use their head or shoulder to “juke” the position of the disc.
Disc Throw Changes
A bug was discovered that in certain cases (and, more common, in high speeds) the offset of the hand to the disc’s center of mass was found to be slightly different. This could mean the disc would throw faster and affect the consistency of the players throw angles. Now the offset is fixed and throws should be slightly more consistent.
All physics props in the lobby have been optimized for performance.
Props when forced together will now exclude collision between each other instead of continuing to collide, killing the frame rate. Players will no longer be able to bring down the performance for everyone in the lobby by banging two dinosaurs together (sorry, qlyoung)!
- Fixed a crash where punches or blocks could sometimes crash the game with no BugSplat pop-up.
- Spectator text clarity in the arena has been improved and will only show when there are spectators in the game.
- Fixed an issue where the overlay for a second invite becomes stuck on the Arm Computer after transitioning into a match by accepting a previous invite.
- The mute/invite icon located inside each player’s profile is now functional!