Tech Trends Product Review: Oculus Go

Alice Bonasio
Tech Trends
Published in
5 min readJun 8, 2018

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Free yourself of cables and smartphones with the new Oculus Go VR headset.

Once I got it up and running on my Wi-Fi the brand new Oculus Go was a real surprise. Every new VR headset from the big companies takes us a small step closer to enjoying the true possibilities of VR but I have become a bit jaded by the slow progress. Each baby step forwards a new device takes feels so small and iterative it leaves me feeling like I am wading through mud to get to the future of VR. The Oculus Go, however, took a solid and pleasing stride ahead of the rest, not a jump or a leap but enough to make a real difference in how we access and consume VR.

That step is VR that is independent from cables or mobile phones. For a couple of years now we have been waiting for the latest phone with the latest VR tech onboard, paying a fortune then plugging it into unimpressive headsets while it overheats and crashes or tethering ourselves to PC towers or more recently backpack computers. You do need a phone with Bluetooth to set up the Go but after you have created your account and connected it to your Wi-Fi you are free and the Go becomes something we have not seen before, an affordable, standalone device for enjoying VR whenever and wherever you want.

Don’t get too excited, the Go has a bunch of limitations but the liberation of an independent VR device…

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Alice Bonasio
Tech Trends

Technology writer for FastCo, Quartz, The Next Web, Ars Technica, Wired + more. Consultant specializing in VR #MixedReality and Strategic Communications