Egretia Native 1.1.2 Released!

Egretia Io
Egretia
Published in
2 min readJun 24, 2021

We are happy to release an updated version of our Egretia Native. In this new version, we newly added some functions and fixed several bugs concerning NativeRender.

This post is intended as an informative document for those planning to upgrade Egretia Native!

The specific content is as follows:

Native Render

[Newly-added] ktx, etc, alpha mask supported by ColorTransformFilter;

[Newly-added] int, bool, ivec, bvec supported by CustomFilter;

[Fixed] (with Egretia Engine) The display of ktx resources is black patch;

[Fixed] (with Egretia Engine) Smoothing settings supported by Bitmap, BitmapText, MovieClip;

[Fixed] (with Egretia Engine) The display of object is all black while the fill color is undefined.

[Fixed] while utilizing multiple CustomFilter, they are mutually influenced;

[Fixed] When display object is rectangle and setting BlendMode, the display is not right.

[Fixed] When altering some object attributes, it lacks the settings of cacheDirty of its parent, maskedObject. These object attributes are as below:

1) setFillMode() of Bitmap;

2) addChild(), removeChild(), swapChild() of display object container.

3)Call the change of egretia.Shape Dirty, say, drawArc();

[Fixed]while setting cacheAsBitmap=true, containers including MovieClip may show a blurred screen.

Stay tuned for updates from the Egretia official channels below so that you can be involved in all the exciting things to come!

Egretia Telegram: https://t.me/Egretia

Egretia Twitter: https://twitter.com/Egretia_io

Egretia Website: https://egretia.io/

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