Metaverse: Its impact on Games.

Eleven Eleven Ltd
Eleven Eleven
Published in
8 min readFeb 25, 2024

What is the Metaverse?

The concept of the metaverse crashed into the public consciousness in a big way in 2021, heralded by the rebranding of Facebook to Meta. Suddenly, everyone was talking about the metaverse, but not many seemed to understand what it meant. We’re here to break down what the metaverse is, what it can look like, how it’s gone so far, and how it could impact the future of gaming.

Starting off, let’s define metaverse. Oxford Dictionary defines it as,

“a virtual reality space in which users can interact with an environment generated by computer and with other users”

And, dealing with the elephant in the room, here’s what Meta (Facebook) has to say about it,

“The metaverse will feel like a hybrid of today’s online social experiences, sometimes expanded into three dimensions or projected into the physical world.”

There’s overlap between those two understandings and any long-time gamers will recognise that they have had metaverse experiences. Old School Runescape, WoW, Guild Wars and other MMPORGs have brought and continue to bring a level of metaverse experience to gaming. The crucial difference between a metaverse experience compared to THE metaverse is how we enter that space. The way we use the internet is changing and, with the continued growth of web3, it’s showing no signs of slowing down.

Old School RuneScape

Before we break down the metaverse, it’s worth understanding what web3 means and how entwined the concepts of web3 and the metaverse are. Web3 is a decentralised concept for the internet. This version of the internet would incorporate blockchain technology to store information on a decentralised computer network.

Instead of experiencing the internet as siloed areas and your login credentials being held by different companies (or Google or Meta), web3 would be different. Each user would own the rights to their login details, and use those exact details for every segment of the internet. Social media, banking, gaming, and entertainment are all through one access point controlled by the individual in question.

Currently, if you use your Google account to access Pinterest or similar, and Google were to decide that they will no longer support that, you could lose your access to Pinterest. Or, worse, Google could decide to delete your account altogether, denying you access to ALL the sites you may use Google for. The vision for web3 removes those quandaries by firmly placing the responsibility into the hands of the individual, NOT the corporations.

A web3 metaverse builds on that experience. Instead of jumping from web page to phone app to web page, a metaverse experience would be an immersive way to interact with the internet. Similar to strolling down the street and entering a shop, or running around in the park, users will be able to pilot their avatars around the internet. Think ‘Ready Player One’, or the arcade characters in Wreck-It Ralph, or the connectivity of The Matrix. With the ability to customise avatars, each avatar will be able to display in-game achievements or rare items that users are proud of.

What’s the current state of the Metaverse?

Admittedly, the idealistic vision of a single online utopia is still far from being realised. Corporations and organisations are competing to dictate the direction of the internet as the blockchain technology behind web3 becomes more mainstream. From the companies you know and recognise, like Meta, Microsoft, and Epic Games, to smaller startups building off existing web3 successes and trying to shake the system like Sky Mavis (Axie Infinity), YugaLabs (Bored Ape Yacht Club), TSB Gaming (The Sandbox), and many others. Each of these has its own ongoing projects to create a metaverse virtual reality for users to explore.

With so many different options to explore, it’s hard to say who has the leading edge, what each project is like, and why they might be the one to set the course for the future. Currently, most metaverse projects have been used for social platforms, places to hold meetings and interact with others virtually. However, Fortnite has also been used to hold concerts, with Arianna Grande, Travis Scott, and Marshmello among those performing virtual concerts within the game over the past few years.

Marshmello concert in Fortnite

Other metaverse projects see active gameplay and a considerable following, despite not necessarily delivering on the immersive social or browsing experience. Games like Axie and The Sandbox have huge investment and boast a significant user base in the web3 space. In particular, Axie saw MAU peak at 2.7 million players in January of 2022 although numbers have since dropped off significantly since then.

The Sandbox

Some projects have prioritised the immersive, open-world experience and left other aspects to those who use the space. Take Bloktopia. Bloktopia is a 21-layered virtual skyscraper that contains social and gaming areas, a shopping mall, and learning spaces.

Brands that have formed partnerships and can be found within the virtual space include Animoca Brands, Anti Fund, Kucoin, Polkastarter, Travala, Polygon, and Avalanche. Users and brands are able to purchase virtual real estate within the skyscraper and use that space to build whatever they wish. For example, Floor 21, the top floor of Bloktopia, will be a luxury penthouse area used exclusively for gaming. The penthouse space will invite users to compete for BLOK, the native currency, with multiplayer, family-friendly, and 18+ games, such as poker and other gambling.

It remains to be seen precisely how the project will grow, but with that much user input, it’s sure to be unlike any other. And, as far as sticking as accurately to the immersive metaverse vision as possible, Bloktopia would be one of the projects to keep a close eye on.

All that to say, the metaverse's current state is still under construction. No one project has cracked it yet, and even when they do, rolling it out en masse will prove its own significant challenge. It also remains to be seen precisely how gaming will fit into these projects. While users are able to build within them, what about porting in existing titles? Or bringing old favourites back to life in a new format?

What will Games look like in a Web3 Metaverse?

As has already been touched on, gaming already offers many different metaverse experiences. The crucial difference this article looks at is web3 metaverses, metaverse experiences that will reshape how humanity uses the internet. Within that usage of the internet will inevitably come gaming. So, what could gaming look like in that context?

Actually, the gameplay is unlikely to change drastically. As has been said, gaming isn’t broken as an experience, so why try to fix it? The significant differences between today’s gaming experience and that of the future are likely to be threefold. One is how we log in and access the games that we play. Two, how the game features crossover into other areas of the internet experience. And three, how gaming items become tradable assets in a more accessible way.

Firstly, access to the games will change in web3 through how we, as users, hold and maintain accounts. Instead of logging in to multiple accounts to play various games, accessing a web3 metaverse will only require one unique login. Solely controlled by the user, this login would be encoded to the blockchain, enabling the ability to connect to shopping, entertainment, and gaming without signing in each time.

For those familiar with Discord, it will be a similar experience. Using your Discord account, you log in to Discord. That account then has access to whichever servers you choose to join. You will then have the same account interacting with different areas of Discord. You will have a standard appearance (your profile), which can be tailored to each server you join. Unlike Discord, where there is a limit on the number of servers you can join, you won’t be limited in how many areas you choose to access in the metaverse.

Secondly, game features will be able to cross over into other internet usage. By using the same avatar, in different locations, users can use earned assets on their avatar in any location. Imagine strolling into your bank mounted on a Swift Zulian Tiger from WoW or dressed in a Black Widow skin from Fortnite. Sure to cause quite a stir!

This will also mean that users will be able to recognise other users with shared interests by the items they choose to equip their avatars with. By being able to do so, further social growth can be expected as users have an easier way of telling who has shared interests. Games that take advantage of this by creating easily recognisable collectables that players would want to wear would have potentially huge benefits as player bases would grow.

Thirdly, games that embrace the tradeable aspects of items will see the natural boom of an active marketplace. Few games offer a governable marketplace, so players have created trades over the counter or through third-party options. This comes with risks, as there is no way to enforce trades, and players are vulnerable to scams where other parties fail to deliver their end of the deal.

If games are to be embedded within web3, then all game items, through the technology, would be traceable and transparently traded, with all transactions recorded. This would ensure that no scams could occur through trading, as the transaction could be managed directly within the metaverse. And, as long as players safeguard their login details, there would be no risk to their assets.

Gaming wouldn’t have to change significantly with the advent of a web3 metaverse.

Photo by julien Tromeur on Unsplash

Here’s a TL;DR for you:

  • Metaverses already exist in gaming; the crucial change to anticipate is the advent of a web3 metaverse. That is not so much a what, but a how. How we will interact and navigate the internet in the future.
  • It will be an immersive experience with a singular login and avatar to interact with shopping, finance, entertainment, and social online. The web3 metaverse dream is underway, but there are no clear leaders in the field just yet.
  • The opportunity is there for gaming to substantially impact people’s experience by getting on board early. The positives are too strong to ignore, with traceable item trading, social benefits (leading to player growth), and easy accessibility with one login point.

How can Eleven Eleven help you adjust?

Eleven Eleven began focusing on the gaming and tech industries, looking to connect individuals with impactful opportunities worldwide. As the tech landscape is shifting towards a more web3-centric direction, we are expanding our network and reach to place people in innovative and forward-thinking openings as the future gets closer.

We don’t just place individuals in roles. We also strive to eliminate uncertainty from future endeavours by offering coaching and connecting you with training courses that will be beneficial throughout your career.

If you’re interested in expanding your skill set or helping define the future of gaming and the internet, Eleven Eleven can help. Get in touch now.

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Eleven Eleven Ltd
Eleven Eleven

Matching world-class talent with unrivalled gaming and tech opportunities.